Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible because it doesn't require the frustum culling workarounds which the GPU solution needs. In particular, this fixes frustum culling with newer sodium versions (which no longer use the vanilla intersection checking method) and fixes the clouds on modern Iris (which seems to be using a different shader program for clouds).
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@@ -14,7 +14,6 @@
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"Mixin_HideNameTags",
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"Mixin_HideNameTags_LivingEntity",
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"Mixin_Omnidirectional_Camera",
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"Mixin_Omnidirectional_DisableFrustumCulling",
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"Mixin_Omnidirectional_Rotation",
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"Mixin_PreserveDepthDuringGuiRendering",
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"Mixin_SkipBlockOutlinesDuringRender",
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