Add (unset) key binding for opening the ReplaySettings gui from within the game
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@@ -2,6 +2,7 @@ package com.replaymod.core;
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import com.google.common.io.Files;
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import com.google.common.util.concurrent.ListenableFutureTask;
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import com.replaymod.core.gui.GuiReplaySettings;
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import com.replaymod.core.gui.RestoreReplayGui;
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import com.replaymod.core.handler.MainMenuHandler;
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import com.replaymod.replaystudio.util.I18n;
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@@ -111,6 +112,10 @@ public class ReplayMod {
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new MainMenuHandler().register();
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FMLCommonHandler.instance().bus().register(keyBindingRegistry);
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getKeyBindingRegistry().registerKeyBinding("replaymod.input.settings", 0, () -> {
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new GuiReplaySettings(null, settingsRegistry).display();
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});
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}
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@EventHandler
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@@ -303,6 +303,7 @@ replaymod.input.pathpreview=Toggle Path Preview
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replaymod.input.assetmanager=Asset Manager
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replaymod.input.objectmanager=Object Manager
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replaymod.input.interpolation=Toggle Interpolation
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replaymod.input.settings=ReplayMod Settings
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# CameraControllers
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replaymod.camera.classic=Classic
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