Get rid of all the ATs in favor of Mixins
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@@ -701,8 +701,8 @@ public class CameraEntity
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if (lastHandRendered != player) {
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lastHandRendered = player;
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//#if MC>=10904
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FirstPersonRendererAccessor acc = (FirstPersonRendererAccessor) mc.entityRenderer.itemRenderer;
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//#if MC>=10904
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acc.setPrevEquippedProgressMainHand(1);
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acc.setPrevEquippedProgressOffHand(1);
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acc.setEquippedProgressMainHand(1);
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@@ -710,10 +710,10 @@ public class CameraEntity
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acc.setItemStackMainHand(player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND));
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acc.setItemStackOffHand(player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND));
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//#else
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//$$ mc.entityRenderer.itemRenderer.prevEquippedProgress = 1;
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//$$ mc.entityRenderer.itemRenderer.equippedProgress = 1;
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//$$ mc.entityRenderer.itemRenderer.itemToRender = player.inventory.getCurrentItem();
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//$$ mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
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//$$ acc.setPrevEquippedProgress(1);
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//$$ acc.setEquippedProgress(1);
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//$$ acc.setItemToRender(player.inventory.getCurrentItem());
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//$$ acc.setEquippedItemSlot(player.inventory.currentItem);
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//#endif
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@@ -61,15 +61,15 @@ public class SpectatorCameraController implements CameraController {
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//#else
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camera.inventory = viewPlayer.inventory;
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//#endif
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//#if MC>=10904
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EntityPlayerAccessor cameraA = (EntityPlayerAccessor) camera;
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EntityPlayerAccessor viewPlayerA = (EntityPlayerAccessor) camera;
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//#if MC>=10904
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cameraA.setItemStackMainHand(viewPlayerA.getItemStackMainHand());
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camera.swingingHand = viewPlayer.swingingHand;
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cameraA.setActiveItemStackUseCount(viewPlayerA.getActiveItemStackUseCount());
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//#else
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//$$ camera.itemInUse = viewPlayer.itemInUse;
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//$$ camera.itemInUseCount = viewPlayer.itemInUseCount;
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//$$ cameraA.setItemInUse(viewPlayerA.getItemInUse());
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//$$ cameraA.setItemInUseCount(viewPlayerA.getItemInUseCount());
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//#endif
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}
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}
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