Get rid of all the ATs in favor of Mixins
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@@ -74,11 +74,7 @@ public class VideoRenderer implements RenderInfo {
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private int fps;
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private boolean mouseWasGrabbed;
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private boolean debugInfoWasShown;
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//#if MC>=10904
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private Map<SoundCategory, Float> originalSoundLevels;
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//#else
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//$$ private Map originalSoundLevels;
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//#endif
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private TimelinePlayer timelinePlayer;
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private Future<Void> timelinePlayerFuture;
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@@ -266,7 +262,6 @@ public class VideoRenderer implements RenderInfo {
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//#endif
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// Mute all sounds except GUI sounds (buttons, etc.)
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//#if MC>=11300
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originalSoundLevels = new EnumMap<>(SoundCategory.class);
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for (SoundCategory category : SoundCategory.values()) {
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if (category != SoundCategory.MASTER) {
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@@ -274,21 +269,6 @@ public class VideoRenderer implements RenderInfo {
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mc.gameSettings.setSoundLevel(category, 0);
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}
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}
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//#else
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//$$ Map<SoundCategory, Float> mutedSounds = new EnumMap<>(SoundCategory.class);
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//$$ for (SoundCategory category : SoundCategory.values()) {
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//$$ mutedSounds.put(category, 0f);
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//$$ }
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//#if MC>=10904
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//$$ originalSoundLevels = mc.gameSettings.soundLevels;
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//$$ mutedSounds.put(SoundCategory.MASTER, originalSoundLevels.get(SoundCategory.MASTER));
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//$$ mc.gameSettings.soundLevels = mutedSounds;
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//#else
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//$$ originalSoundLevels = mc.gameSettings.mapSoundLevels;
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//$$ mutedSounds.put(SoundCategory.MASTER, (Float) originalSoundLevels.get(SoundCategory.MASTER));
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//$$ mc.gameSettings.mapSoundLevels = mutedSounds;
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//#endif
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//#endif
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fps = settings.getFramesPerSecond();
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@@ -348,17 +328,9 @@ public class VideoRenderer implements RenderInfo {
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//$$ mc.mouseHelper.grabMouseCursor();
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//#endif
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}
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//#if MC>=10904
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//#if MC>=11300
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for (Map.Entry<SoundCategory, Float> entry : originalSoundLevels.entrySet()) {
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mc.gameSettings.setSoundLevel(entry.getKey(), entry.getValue());
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}
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//#else
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//$$ mc.gameSettings.soundLevels = originalSoundLevels;
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//#endif
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//#else
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//$$ mc.gameSettings.mapSoundLevels = originalSoundLevels;
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//#endif
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mc.displayGuiScreen(null);
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//#if MC>=10800
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if (chunkLoadingRenderGlobal != null) {
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