Merge branch '1.10.2' into 1.11

c6dec95 Merge branch '1.9.4' into 1.10.2
4fdfa9e Merge branch '1.8.9' into 1.9.4
44d4a25 Merge branch '1.8' into 1.9.4
01acbc6 Update to 1.8.9
1c60687 Update ReplayStudio and jGui
d9b796d Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
6bbff3b Updated Mixin to 0.6.4-SNAPSHOT and set mixin target level
6f3ac71 Add CustomMainMenu compatibility info to docs
b0a1cdf Search for ffmpeg executable in common locations to simplify setup
d465891 Fixed GuiEditPositionKeyframe's width to fit on all screen sizes Centered all rows of GuiEditPositionKeyframe's VerticalLayout
1b099f9 Add render queue
03534c6 Update docs
4388d69 Only try to create the downloads folder if it does not yet exist
7ad19aa Add mod version and accepted MC version directly to the @Mod annotation
655bea0 Replace @Mod.Instance with direct static references
458dad6 Merge pull request #4 from ReplayMod/1.8-editor
eb5ccb2 Add Replay Editor (for now, trimming only)
6498d62 Fix server game data snapshot being restored in singleplayer (fixes #44)
2c898a8 Prevent rendering without sufficient keyframes (fixes #45)
5d520a5 Fix deserialization of chroma key color (fixes #43)
c681742 Use caching maven proxy for faster and more stable drone builds
fbf165e Added Anti-Aliasing to the Render Settings
This commit is contained in:
johni0702
2017-01-15 00:12:23 +01:00
43 changed files with 1439 additions and 76 deletions

View File

@@ -14,7 +14,10 @@ import net.minecraftforge.fml.common.network.NetworkRegistry;
import org.apache.logging.log4j.Logger;
import org.lwjgl.input.Keyboard;
@Mod(modid = ReplayModRecording.MOD_ID, useMetadata = true)
@Mod(modid = ReplayModRecording.MOD_ID,
version = "@MOD_VERSION@",
acceptedMinecraftVersions = "@MC_VERSION@",
useMetadata = true)
public class ReplayModRecording {
public static final String MOD_ID = "replaymod-recording";

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@@ -0,0 +1,25 @@
package com.replaymod.recording.handler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import net.minecraftforge.fml.common.network.handshake.FMLHandshakeMessage;
/**
* Filters out all handshake packets that were sent for recording but must
* not actually be handled.
* This handler is only present when connected to the integrated server as
* otherwise all packets must be handled.
*
* When in single player, the game state packets must never be handled
* otherwise wired bugs related to semi-singletons can occur.
* See https://bugs.replaymod.com/show_bug.cgi?id=44
*/
public class FMLHandshakeFilter extends SimpleChannelInboundHandler<FMLHandshakeMessage> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, FMLHandshakeMessage msg) throws Exception {
if (!(msg instanceof FMLHandshakeMessage.RegistryData)) {
// Pass on everything but RegistryData messages
ctx.fireChannelRead(msg);
}
}
}

View File

@@ -1,7 +1,11 @@
package com.replaymod.recording.mixin;
import com.replaymod.recording.handler.FMLHandshakeFilter;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.embedded.EmbeddedChannel;
import net.minecraftforge.fml.common.network.handshake.FMLHandshakeCodec;
import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
import net.minecraftforge.fml.relauncher.Side;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
@@ -11,17 +15,32 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = NetworkDispatcher.class, remap = false)
public abstract class MixinNetworkDispatcher {
@Shadow
private Side side;
@Shadow
private EmbeddedChannel handshakeChannel;
/**
* Always sets fml:isLocal to false.
* Always sets fml:isLocal to false on the server side.
* This effectively removes the difference in the FML handshake between SP and MP
* and forces the block/item ids, etc. to always be send.
* This might have undesired side effects but at least it works at all.
* Injects a {@link FMLHandshakeFilter} on the client side to filter out
* those extra, unexpected packets.
*/
@Inject(method = "insertIntoChannel", at=@At("HEAD"))
public void replayModRecording_forceIsLocalToFalse(CallbackInfo cb) {
handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).set(false);
public void replayModRecording_setupForLocalRecording(CallbackInfo cb) {
// If we're in multiplayer, everything is fine as is
if (!handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).get()) return;
if (side == Side.SERVER) {
// On the server side, force all packets to be sent
handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).set(false);
} else {
// On the client side, discard additional packets
ChannelPipeline pipeline = handshakeChannel.pipeline();
pipeline.addAfter(pipeline.context(FMLHandshakeCodec.class).name(),
"replaymod_filter", new FMLHandshakeFilter());
}
}
}