./gradlew :1.15.2:setCoreVersion
Also `./gradlew :jGui:1.15.2:setCoreVersion`.
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@@ -5,13 +5,13 @@ varying vec4 vertColor;
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varying vec4 textureCoord;
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varying vec4 lightMapCoord;
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//#if MC>=11500
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//$$ varying vec4 overlayCoords;
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varying vec4 overlayCoords;
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//#endif
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uniform sampler2D texture;
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uniform sampler2D lightMap;
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//#if MC>=11500
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//$$ uniform sampler2D overlay;
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uniform sampler2D overlay;
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//#endif
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uniform bool textureEnabled;
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@@ -26,10 +26,10 @@ void main() {
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}
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if (overlayEnabled) {
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//#if MC>=11500
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//$$ vec4 c = texture2D(overlay, overlayCoords.st);
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//$$ color = vec4(mix(c.rgb, color.rgb, c.a), color.a);
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vec4 c = texture2D(overlay, overlayCoords.st);
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color = vec4(mix(c.rgb, color.rgb, c.a), color.a);
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//#else
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color = vec4(mix(color.rgb, vec3(1, 0, 0), 0.3), color.a);
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//$$ color = vec4(mix(color.rgb, vec3(1, 0, 0), 0.3), color.a);
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//#endif
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}
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if (lightMapEnabled) {
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@@ -6,7 +6,7 @@ varying float vertId;
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varying vec4 textureCoord;
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varying vec4 lightMapCoord;
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//#if MC>=11500
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//$$ varying vec4 overlayCoords;
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varying vec4 overlayCoords;
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//#endif
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uniform bool leftEye;
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@@ -70,10 +70,10 @@ void main() {
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// Misc.
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textureCoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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//#if MC>=11500
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//$$ overlayCoords = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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//$$ lightMapCoord = gl_TextureMatrix[2] * gl_MultiTexCoord2;
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overlayCoords = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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lightMapCoord = gl_TextureMatrix[2] * gl_MultiTexCoord2;
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//#else
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lightMapCoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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//$$ lightMapCoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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//#endif
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vertColor = gl_Color;
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gl_FogFragCoord = sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
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