./gradlew :1.15.2:setCoreVersion
Also `./gradlew :jGui:1.15.2:setCoreVersion`.
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@@ -25,8 +25,8 @@ import org.apache.commons.lang3.tuple.Triple;
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import org.lwjgl.opengl.GL11;
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//#if MC>=11500
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//$$ import com.mojang.blaze3d.systems.RenderSystem;
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//$$ import net.minecraft.client.util.math.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.util.math.MatrixStack;
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//#endif
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//#if FABRIC>=1
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@@ -61,9 +61,9 @@ public class PathPreviewRenderer extends EventRegistrations {
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//#if FABRIC>=1
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{ on(PostRenderWorldCallback.EVENT, this::renderCameraPath); }
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//#if MC>=11500
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//$$ private void renderCameraPath(MatrixStack matrixStack) {
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private void renderCameraPath(MatrixStack matrixStack) {
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//#else
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private void renderCameraPath() {
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//$$ private void renderCameraPath() {
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//#endif
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//#else
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//$$ @SubscribeEvent
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@@ -92,10 +92,10 @@ public class PathPreviewRenderer extends EventRegistrations {
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Triple<Double, Double, Double> viewPos = Triple.of(
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Entity_getX(view),
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//#if MC>=10800 && MC<11500
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// Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
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Entity_getY(view) - view.getStandingEyeHeight(),
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//$$ // Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
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//$$ Entity_getY(view) - view.getStandingEyeHeight(),
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//#else
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//$$ Entity_getY(view),
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Entity_getY(view),
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//#endif
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Entity_getZ(view)
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);
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@@ -107,7 +107,7 @@ public class PathPreviewRenderer extends EventRegistrations {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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//#if MC>=11500
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//$$ RenderSystem.multMatrix(matrixStack.peek().getModel());
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RenderSystem.multMatrix(matrixStack.peek().getModel());
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//#endif
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for (PathSegment segment : path.getSegments()) {
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@@ -291,11 +291,11 @@ public class PathPreviewRenderer extends EventRegistrations {
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);
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GL11.glNormal3f(0, 1, 0);
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//#if MC>=11500
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//$$ GL11.glRotatef(-getRenderManager().camera.getYaw(), 0, 1, 0);
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//$$ GL11.glRotatef(getRenderManager().camera.getPitch(), 1, 0, 0);
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GL11.glRotatef(-getRenderManager().camera.getYaw(), 0, 1, 0);
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GL11.glRotatef(getRenderManager().camera.getPitch(), 1, 0, 0);
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//#else
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GL11.glRotatef(-getRenderManager().cameraYaw, 0, 1, 0);
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GL11.glRotatef(getRenderManager().cameraPitch, 1, 0, 0);
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//$$ GL11.glRotatef(-getRenderManager().cameraYaw, 0, 1, 0);
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//$$ GL11.glRotatef(getRenderManager().cameraPitch, 1, 0, 0);
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//#endif
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Tessellator_getInstance().draw();
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