./gradlew :1.15.2:setCoreVersion

Also `./gradlew :jGui:1.15.2:setCoreVersion`.
This commit is contained in:
Jonas Herzig
2020-04-06 12:35:56 +02:00
parent f3c4092c72
commit b119d2d127
70 changed files with 1217 additions and 1217 deletions

View File

@@ -33,9 +33,9 @@ import net.minecraft.sound.SoundCategory;
import net.minecraft.client.render.RenderTickCounter;
//#if MC>=11500
//$$ import com.mojang.blaze3d.systems.RenderSystem;
//$$ import net.minecraft.client.util.Window;
//$$ import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.util.Window;
import org.lwjgl.opengl.GL11;
//#endif
//#if MC>=11400
@@ -169,7 +169,7 @@ public class VideoRenderer implements RenderInfo {
}
//#if MC<11500
((WorldRendererAccessor) mc.worldRenderer).setRenderEntitiesStartupCounter(0);
//$$ ((WorldRendererAccessor) mc.worldRenderer).setRenderEntitiesStartupCounter(0);
//#endif
renderingPipeline.run();
@@ -377,7 +377,7 @@ public class VideoRenderer implements RenderInfo {
acc.setFramebufferWidth(displayWidth);
acc.setFramebufferHeight(displayHeight);
//#if MC>=11500
//$$ mc.gameRenderer.onResized(displayWidth, displayHeight);
mc.gameRenderer.onResized(displayWidth, displayHeight);
//#endif
//#else
//$$ mc.resize(displayWidth, displayHeight);
@@ -441,21 +441,21 @@ public class VideoRenderer implements RenderInfo {
guiFramebuffer.beginWrite(true);
//#if MC>=11500
//$$ Window window = getWindow(mc);
//$$ RenderSystem.clear(256, MinecraftClient.IS_SYSTEM_MAC);
//$$ RenderSystem.matrixMode(GL11.GL_PROJECTION);
//$$ RenderSystem.loadIdentity();
//$$ RenderSystem.ortho(0, window.getFramebufferWidth() / window.getScaleFactor(), window.getFramebufferHeight() / window.getScaleFactor(), 0, 1000, 3000);
//$$ RenderSystem.matrixMode(GL11.GL_MODELVIEW);
//$$ RenderSystem.loadIdentity();
//$$ RenderSystem.translatef(0, 0, -2000);
Window window = getWindow(mc);
RenderSystem.clear(256, MinecraftClient.IS_SYSTEM_MAC);
RenderSystem.matrixMode(GL11.GL_PROJECTION);
RenderSystem.loadIdentity();
RenderSystem.ortho(0, window.getFramebufferWidth() / window.getScaleFactor(), window.getFramebufferHeight() / window.getScaleFactor(), 0, 1000, 3000);
RenderSystem.matrixMode(GL11.GL_MODELVIEW);
RenderSystem.loadIdentity();
RenderSystem.translatef(0, 0, -2000);
//#else
//#if MC>=11400
getWindow(mc).method_4493(
//$$ getWindow(mc).method_4493(
//#if MC>=11400
false
//$$ false
//#endif
);
//$$ );
//#else
//$$ mc.entityRenderer.setupOverlayRendering();
//#endif
@@ -504,10 +504,10 @@ public class VideoRenderer implements RenderInfo {
popMatrix();
//#if MC>=11500
//$$ getWindow(mc).swapBuffers();
getWindow(mc).swapBuffers();
//#else
//#if MC>=11400
getWindow(mc).setFullscreen(false);
//$$ getWindow(mc).setFullscreen(false);
//#else
//$$ // if not in high performance mode, update the gui size if screen size changed
//$$ // otherwise just swap the progress gui to screen