WIP 1.15 and ReplayStudio v2 update
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@@ -35,8 +35,11 @@ import net.minecraft.network.ClientConnection;
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import java.io.IOException;
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import java.util.*;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.TimeoutException;
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//#if MC>=11500
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//$$ import com.mojang.blaze3d.systems.RenderSystem;
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//$$ import org.lwjgl.opengl.GL11;
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//#endif
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//#if MC>=11300
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import com.replaymod.replay.mixin.EntityLivingBaseAccessor;
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@@ -393,7 +396,7 @@ public class ReplayHandler {
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CameraEntity cam = getCameraEntity();
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if (cam != null) {
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targetCameraPosition = new Location(cam.x, cam.y, cam.z, cam.yaw, cam.pitch);
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targetCameraPosition = new Location(Entity_getX(cam), Entity_getY(cam), Entity_getZ(cam), cam.yaw, cam.pitch);
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} else {
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targetCameraPosition = null;
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}
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@@ -535,9 +538,9 @@ public class ReplayHandler {
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// Update all entity positions (especially prev/lastTick values)
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for (Entity entity : loadedEntityList(mc.world)) {
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skipTeleportInterpolation(entity);
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entity.prevRenderX = entity.prevX = entity.x;
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entity.prevRenderY = entity.prevY = entity.y;
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entity.prevRenderZ = entity.prevZ = entity.z;
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entity.prevRenderX = entity.prevX = Entity_getX(entity);
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entity.prevRenderY = entity.prevY = Entity_getY(entity);
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entity.prevRenderZ = entity.prevZ = Entity_getZ(entity);
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entity.prevYaw = entity.yaw;
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entity.prevPitch = entity.pitch;
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}
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@@ -576,7 +579,7 @@ public class ReplayHandler {
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if (retainCameraPosition) {
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CameraEntity cam = getCameraEntity();
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if (cam != null) {
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targetCameraPosition = new Location(cam.x, cam.y, cam.z,
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targetCameraPosition = new Location(Entity_getX(cam), Entity_getY(cam), Entity_getZ(cam),
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cam.yaw, cam.pitch);
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} else {
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targetCameraPosition = null;
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@@ -618,8 +621,18 @@ public class ReplayHandler {
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);
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enableTexture();
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mc.getFramebuffer().beginWrite(true);
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//#if MC>=11500
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//$$ Window window = getWindow(mc);
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//$$ RenderSystem.clear(256, MinecraftClient.IS_SYSTEM_MAC);
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//$$ RenderSystem.matrixMode(GL11.GL_PROJECTION);
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//$$ RenderSystem.loadIdentity();
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//$$ RenderSystem.ortho(0, window.getFramebufferWidth() / window.getScaleFactor(), window.getFramebufferHeight() / window.getScaleFactor(), 0, 1000, 3000);
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//$$ RenderSystem.matrixMode(GL11.GL_MODELVIEW);
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//$$ RenderSystem.loadIdentity();
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//$$ RenderSystem.translatef(0, 0, -2000);
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//#else
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//#if MC>=11400
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mc.window.method_4493(true);
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getWindow(mc).method_4493(true);
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//#else
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//#if MC>=11300
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//$$ mc.mainWindow.setupOverlayRendering();
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@@ -627,6 +640,7 @@ public class ReplayHandler {
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//$$ mc.entityRenderer.setupOverlayRendering();
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//#endif
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//#endif
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//#endif
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//#if MC>=11300
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Window
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@@ -645,17 +659,21 @@ public class ReplayHandler {
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popMatrix();
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pushMatrix();
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//#if MC>=11300
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mc.getFramebuffer().draw(mc.window.getFramebufferWidth(), mc.window.getFramebufferHeight());
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mc.getFramebuffer().draw(getWindow(mc).getFramebufferWidth(), getWindow(mc).getFramebufferHeight());
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//#else
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//$$ mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
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//#endif
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popMatrix();
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//#if MC>=11500
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//$$ getWindow(mc).swapBuffers();
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//#else
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//#if MC>=11300
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mc.window.setFullscreen(true);
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getWindow(mc).setFullscreen(true);
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//#else
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//$$ Display.update();
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//#endif
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//#endif
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// Send the packets
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replaySender.sendPacketsTill(targetTime);
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@@ -676,9 +694,9 @@ public class ReplayHandler {
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//#endif
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for (Entity entity : loadedEntityList(mc.world)) {
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skipTeleportInterpolation(entity);
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entity.prevRenderX = entity.prevX = entity.x;
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entity.prevRenderY = entity.prevY = entity.y;
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entity.prevRenderZ = entity.prevZ = entity.z;
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entity.prevRenderX = entity.prevX = Entity_getX(entity);
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entity.prevRenderY = entity.prevY = Entity_getY(entity);
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entity.prevRenderZ = entity.prevZ = Entity_getZ(entity);
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entity.prevYaw = entity.yaw;
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entity.prevPitch = entity.pitch;
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}
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