Fix entity rendering with larger/smaller than actual resolution
This commit is contained in:
@@ -378,6 +378,9 @@ public class VideoRenderer implements RenderInfo {
|
||||
MainWindowAccessor acc = (MainWindowAccessor) (Object) getWindow(mc);
|
||||
acc.setFramebufferWidth(displayWidth);
|
||||
acc.setFramebufferHeight(displayHeight);
|
||||
//#if MC>=11500
|
||||
//$$ mc.gameRenderer.onResized(displayWidth, displayHeight);
|
||||
//#endif
|
||||
//#else
|
||||
//$$ mc.resize(displayWidth, displayHeight);
|
||||
//#endif
|
||||
|
||||
Reference in New Issue
Block a user