Fix entity rendering with larger/smaller than actual resolution
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@@ -71,6 +71,9 @@ public class ScreenshotRenderer implements RenderInfo {
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, false
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//#endif
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);
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//#if MC>=11500
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//$$ mc.gameRenderer.onResized(displayWidthBefore, displayHeightBefore);
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//#endif
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//#else
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//$$ mc.resize(displayWidthBefore, displayHeightBefore);
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//#endif
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@@ -129,6 +129,9 @@ public abstract class OpenGlFrameCapturer<F extends Frame, D extends CaptureData
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MainWindowAccessor mainWindow = (MainWindowAccessor) (Object) getWindow(mc);
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mainWindow.setFramebufferWidth(width);
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mainWindow.setFramebufferHeight(height);
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//#if MC>=11500
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//$$ mc.gameRenderer.onResized(width, height);
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//#endif
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//#else
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//$$ if (width != mc.displayWidth || height != mc.displayHeight) {
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//$$ mc.resize(width, height);
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@@ -378,6 +378,9 @@ public class VideoRenderer implements RenderInfo {
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MainWindowAccessor acc = (MainWindowAccessor) (Object) getWindow(mc);
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acc.setFramebufferWidth(displayWidth);
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acc.setFramebufferHeight(displayHeight);
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//#if MC>=11500
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//$$ mc.gameRenderer.onResized(displayWidth, displayHeight);
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//#endif
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//#else
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//$$ mc.resize(displayWidth, displayHeight);
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//#endif
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