Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes #29)

This commit is contained in:
johni0702
2016-11-13 18:54:52 +01:00
parent c934cb9694
commit ad2893bf4e
2 changed files with 33 additions and 1 deletions

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@@ -0,0 +1,31 @@
package com.replaymod.replay.mixin;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldClient.class)
public abstract class MixinWorldClient {
/**
* Fixes a bug in vanilla Minecraft that leaves entities remaining in the entityList even after respawn.
* The entityList in WorldClient is a Set that assumes that the entity ID of its entities does not change.
* However in {@link WorldClient#addEntityToWorld(int, Entity)}, the entity passed in is first added to the
* set and subsequently its id is changed, leaving it stuck in he Set. That is the buggy method.
* This wouldn't be too much of a problem if the entity had the correct id to begin with, however the handler for
* the spawn player packet creates an EntityOtherPlayerMP which takes its id from a counter and then passes it to
* this method with the wrong id.
* This mixin fixes the id of the entity before it is added to the set instead of right after.
* The original id change right after is not changed, however it should not have any effect.
* @param entityId The id to be set for the entity
* @param entity The entity to be added
* @param ci Callback info
*/
@Inject(method = "addEntityToWorld", at=@At("HEAD"))
public void replayModReplay_fix_addEntityToWorld(int entityId, Entity entity, CallbackInfo ci) {
entity.setEntityId(entityId);
}
}

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@@ -10,7 +10,8 @@
"MixinRenderItem",
"MixinRenderManager",
"MixinTileEntityEndPortalRenderer",
"MixinViewFrustum"
"MixinViewFrustum",
"MixinWorldClient"
],
"server": [],
"client": [],