Resets color before drawing Eye Icon in GuiReplayOverlay | https://trello.com/c/IxHVkYQ8/

This commit is contained in:
CrushedPixel
2015-07-03 12:31:14 +02:00
parent d2cead161d
commit ab51cad1fc

View File

@@ -503,8 +503,9 @@ public class GuiReplayOverlay extends Gui {
if (event.type != RenderGameOverlayEvent.ElementType.ALL) return; if (event.type != RenderGameOverlayEvent.ElementType.ALL) return;
if(ReplayMod.replaySettings.isLightingEnabled() && ReplayHandler.isInReplay()) { if(ReplayMod.replaySettings.isLightingEnabled() && ReplayHandler.isInReplay()) {
mc.renderEngine.bindTexture(replay_gui); mc.renderEngine.bindTexture(replay_gui);
GlStateManager.resetColor(); GlStateManager.color(1, 1, 1, 1);
GlStateManager.enableAlpha(); GlStateManager.enableAlpha();
GlStateManager.disableLighting();
Gui.drawModalRectWithCustomSizedTexture(WIDTH - 10 - 19, HEIGHT - 10 - 13, Gui.drawModalRectWithCustomSizedTexture(WIDTH - 10 - 19, HEIGHT - 10 - 13,
90, 20, 19, 13, TEXTURE_SIZE, TEXTURE_SIZE); 90, 20, 19, 13, TEXTURE_SIZE, TEXTURE_SIZE);
} }