Update to Minecraft 1.9.4

This commit is contained in:
johni0702
2016-09-15 16:34:56 +02:00
parent 3f0f1752ae
commit a80a20c37a
59 changed files with 609 additions and 861 deletions

View File

@@ -17,10 +17,12 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.stats.StatFileWriter;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.stats.StatisticsManager;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.client.event.EntityViewRenderEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
@@ -64,8 +66,8 @@ public class CameraEntity extends EntityPlayerSP {
*/
private final EventHandler eventHandler = new EventHandler();
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatFileWriter statFileWriter) {
super(mcIn, worldIn, netHandlerPlayClient, statFileWriter);
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager) {
super(mcIn, worldIn, netHandlerPlayClient, statisticsManager);
FMLCommonHandler.instance().bus().register(eventHandler);
MinecraftForge.EVENT_BUS.register(eventHandler);
cameraController = ReplayModReplay.instance.createCameraController(this);
@@ -256,12 +258,49 @@ public class CameraEntity extends EntityPlayerSP {
}
@Override
public MovingObjectPosition rayTrace(double p_174822_1_, float p_174822_3_) {
MovingObjectPosition pos = super.rayTrace(p_174822_1_, 1f);
public float getCooldownPeriod() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooldownPeriod();
}
return 1;
}
@Override
public float getCooledAttackStrength(float adjustTicks) {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooledAttackStrength(adjustTicks);
}
// Default to 1 as to not render the cooldown indicator (renders for < 1)
return 1;
}
@Override
public EnumHand getActiveHand() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getActiveHand();
}
return super.getActiveHand();
}
@Override
public boolean isHandActive() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).isHandActive();
}
return super.isHandActive();
}
@Override
public RayTraceResult rayTrace(double p_174822_1_, float p_174822_3_) {
RayTraceResult pos = super.rayTrace(p_174822_1_, 1f);
// Make sure we can never look at blocks (-> no outline)
if(pos != null && pos.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
pos.typeOfHit = MovingObjectPosition.MovingObjectType.MISS;
if(pos != null && pos.typeOfHit == RayTraceResult.Type.BLOCK) {
pos.typeOfHit = RayTraceResult.Type.MISS;
}
return pos;
@@ -328,9 +367,13 @@ public class CameraEntity extends EntityPlayerSP {
@SubscribeEvent
public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
// The crosshair should only render if targeted entity can actually be spectated
if (event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
if (event.getType() == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
event.setCanceled(!canSpectate(mc.pointedEntity));
}
// Hotbar should never be rendered
if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
event.setCanceled(true);
}
}
@SubscribeEvent
@@ -357,10 +400,13 @@ public class CameraEntity extends EntityPlayerSP {
if (lastHandRendered != player) {
lastHandRendered = player;
mc.entityRenderer.itemRenderer.prevEquippedProgress = 1;
mc.entityRenderer.itemRenderer.equippedProgress = 1;
mc.entityRenderer.itemRenderer.itemToRender = player.inventory.getCurrentItem();
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
mc.entityRenderer.itemRenderer.prevEquippedProgressMainHand = 1;
mc.entityRenderer.itemRenderer.prevEquippedProgressOffHand = 1;
mc.entityRenderer.itemRenderer.equippedProgressMainHand = 1;
mc.entityRenderer.itemRenderer.equippedProgressOffHand = 1;
mc.entityRenderer.itemRenderer.itemStackMainHand = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
mc.entityRenderer.itemRenderer.itemStackOffHand = player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
mc.thePlayer.renderArmYaw = mc.thePlayer.prevRenderArmYaw = player.rotationYaw;
mc.thePlayer.renderArmPitch = mc.thePlayer.prevRenderArmPitch = player.rotationPitch;
@@ -371,7 +417,7 @@ public class CameraEntity extends EntityPlayerSP {
@SubscribeEvent
public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
if (mc.getRenderViewEntity() == CameraEntity.this) {
event.roll = roll;
event.setRoll(roll);
}
}
}

View File

@@ -2,8 +2,8 @@ package com.replaymod.replay.camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.Sys;
// TODO: Marius is responsible for this. Please, someone clean it up.
@@ -18,8 +18,8 @@ public class ClassicCameraController implements CameraController {
private double THRESHOLD = MAX_SPEED / 20;
private double DECAY = MAX_SPEED/3;
private Vec3 direction;
private Vec3 dirBefore;
private Vec3d direction;
private Vec3d dirBefore;
private double motion;
private long lastCall = Sys.getTime();
@@ -129,7 +129,7 @@ public class ClassicCameraController implements CameraController {
return;
}
Vec3 movement = direction.normalize();
Vec3d movement = direction.normalize();
double factor = motion * (frac / 1000D);
camera.moveCamera(movement.xCoord * factor, movement.yCoord * factor, movement.zCoord * factor);
@@ -158,7 +158,7 @@ public class ClassicCameraController implements CameraController {
break;
}
Vec3 dbf = direction;
Vec3d dbf = direction;
if(dirBefore != null) {
direction = dirBefore.normalize().add(direction);
@@ -169,12 +169,12 @@ public class ClassicCameraController implements CameraController {
updateMovement();
}
private Vec3 getVectorForRotation(float pitch, float yaw) {
private Vec3d getVectorForRotation(float pitch, float yaw) {
float f2 = MathHelper.cos(-yaw * 0.017453292F - (float) Math.PI);
float f3 = MathHelper.sin(-yaw * 0.017453292F - (float)Math.PI);
float f4 = -MathHelper.cos(-pitch * 0.017453292F);
float f5 = MathHelper.sin(-pitch * 0.017453292F);
return new Vec3((double)(f3 * f4), (double)f5, (double)(f2 * f4));
return new Vec3d((double)(f3 * f4), (double)f5, (double)(f2 * f4));
}
public enum MoveDirection {

View File

@@ -41,8 +41,9 @@ public class SpectatorCameraController implements CameraController {
if (view instanceof EntityPlayer) {
EntityPlayer viewPlayer = (EntityPlayer) view;
camera.inventory = viewPlayer.inventory;
camera.itemInUse = viewPlayer.itemInUse;
camera.itemInUseCount = viewPlayer.itemInUseCount;
camera.itemStackMainHand = viewPlayer.itemStackMainHand;
camera.swingingHand = viewPlayer.swingingHand;
camera.activeItemStackUseCount = viewPlayer.activeItemStackUseCount;
}
}
}