Update to Minecraft 1.9.4
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@@ -17,10 +17,12 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.item.EntityItemFrame;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.stats.StatFileWriter;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.stats.StatisticsManager;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.EntityViewRenderEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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@@ -64,8 +66,8 @@ public class CameraEntity extends EntityPlayerSP {
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*/
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private final EventHandler eventHandler = new EventHandler();
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public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatFileWriter statFileWriter) {
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super(mcIn, worldIn, netHandlerPlayClient, statFileWriter);
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public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager) {
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super(mcIn, worldIn, netHandlerPlayClient, statisticsManager);
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FMLCommonHandler.instance().bus().register(eventHandler);
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MinecraftForge.EVENT_BUS.register(eventHandler);
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cameraController = ReplayModReplay.instance.createCameraController(this);
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@@ -256,12 +258,49 @@ public class CameraEntity extends EntityPlayerSP {
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}
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@Override
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public MovingObjectPosition rayTrace(double p_174822_1_, float p_174822_3_) {
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MovingObjectPosition pos = super.rayTrace(p_174822_1_, 1f);
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public float getCooldownPeriod() {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return ((EntityPlayer) view).getCooldownPeriod();
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}
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return 1;
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}
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@Override
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public float getCooledAttackStrength(float adjustTicks) {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return ((EntityPlayer) view).getCooledAttackStrength(adjustTicks);
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}
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// Default to 1 as to not render the cooldown indicator (renders for < 1)
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return 1;
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}
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@Override
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public EnumHand getActiveHand() {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return ((EntityPlayer) view).getActiveHand();
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}
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return super.getActiveHand();
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}
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@Override
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public boolean isHandActive() {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return ((EntityPlayer) view).isHandActive();
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}
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return super.isHandActive();
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}
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@Override
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public RayTraceResult rayTrace(double p_174822_1_, float p_174822_3_) {
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RayTraceResult pos = super.rayTrace(p_174822_1_, 1f);
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// Make sure we can never look at blocks (-> no outline)
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if(pos != null && pos.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
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pos.typeOfHit = MovingObjectPosition.MovingObjectType.MISS;
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if(pos != null && pos.typeOfHit == RayTraceResult.Type.BLOCK) {
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pos.typeOfHit = RayTraceResult.Type.MISS;
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}
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return pos;
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@@ -328,9 +367,13 @@ public class CameraEntity extends EntityPlayerSP {
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@SubscribeEvent
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public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
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// The crosshair should only render if targeted entity can actually be spectated
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if (event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
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if (event.getType() == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
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event.setCanceled(!canSpectate(mc.pointedEntity));
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}
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// Hotbar should never be rendered
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if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
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event.setCanceled(true);
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}
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}
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@SubscribeEvent
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@@ -357,10 +400,13 @@ public class CameraEntity extends EntityPlayerSP {
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if (lastHandRendered != player) {
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lastHandRendered = player;
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mc.entityRenderer.itemRenderer.prevEquippedProgress = 1;
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mc.entityRenderer.itemRenderer.equippedProgress = 1;
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mc.entityRenderer.itemRenderer.itemToRender = player.inventory.getCurrentItem();
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mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
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mc.entityRenderer.itemRenderer.prevEquippedProgressMainHand = 1;
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mc.entityRenderer.itemRenderer.prevEquippedProgressOffHand = 1;
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mc.entityRenderer.itemRenderer.equippedProgressMainHand = 1;
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mc.entityRenderer.itemRenderer.equippedProgressOffHand = 1;
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mc.entityRenderer.itemRenderer.itemStackMainHand = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
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mc.entityRenderer.itemRenderer.itemStackOffHand = player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
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mc.thePlayer.renderArmYaw = mc.thePlayer.prevRenderArmYaw = player.rotationYaw;
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mc.thePlayer.renderArmPitch = mc.thePlayer.prevRenderArmPitch = player.rotationPitch;
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@@ -371,7 +417,7 @@ public class CameraEntity extends EntityPlayerSP {
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@SubscribeEvent
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public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
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if (mc.getRenderViewEntity() == CameraEntity.this) {
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event.roll = roll;
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event.setRoll(roll);
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}
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}
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}
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@@ -2,8 +2,8 @@ package com.replaymod.replay.camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import org.lwjgl.Sys;
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// TODO: Marius is responsible for this. Please, someone clean it up.
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@@ -18,8 +18,8 @@ public class ClassicCameraController implements CameraController {
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private double THRESHOLD = MAX_SPEED / 20;
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private double DECAY = MAX_SPEED/3;
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private Vec3 direction;
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private Vec3 dirBefore;
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private Vec3d direction;
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private Vec3d dirBefore;
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private double motion;
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private long lastCall = Sys.getTime();
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@@ -129,7 +129,7 @@ public class ClassicCameraController implements CameraController {
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return;
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}
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Vec3 movement = direction.normalize();
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Vec3d movement = direction.normalize();
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double factor = motion * (frac / 1000D);
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camera.moveCamera(movement.xCoord * factor, movement.yCoord * factor, movement.zCoord * factor);
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@@ -158,7 +158,7 @@ public class ClassicCameraController implements CameraController {
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break;
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}
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Vec3 dbf = direction;
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Vec3d dbf = direction;
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if(dirBefore != null) {
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direction = dirBefore.normalize().add(direction);
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@@ -169,12 +169,12 @@ public class ClassicCameraController implements CameraController {
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updateMovement();
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}
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private Vec3 getVectorForRotation(float pitch, float yaw) {
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private Vec3d getVectorForRotation(float pitch, float yaw) {
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float f2 = MathHelper.cos(-yaw * 0.017453292F - (float) Math.PI);
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float f3 = MathHelper.sin(-yaw * 0.017453292F - (float)Math.PI);
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float f4 = -MathHelper.cos(-pitch * 0.017453292F);
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float f5 = MathHelper.sin(-pitch * 0.017453292F);
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return new Vec3((double)(f3 * f4), (double)f5, (double)(f2 * f4));
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return new Vec3d((double)(f3 * f4), (double)f5, (double)(f2 * f4));
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}
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public enum MoveDirection {
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@@ -41,8 +41,9 @@ public class SpectatorCameraController implements CameraController {
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if (view instanceof EntityPlayer) {
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EntityPlayer viewPlayer = (EntityPlayer) view;
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camera.inventory = viewPlayer.inventory;
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camera.itemInUse = viewPlayer.itemInUse;
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camera.itemInUseCount = viewPlayer.itemInUseCount;
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camera.itemStackMainHand = viewPlayer.itemStackMainHand;
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camera.swingingHand = viewPlayer.swingingHand;
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camera.activeItemStackUseCount = viewPlayer.activeItemStackUseCount;
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}
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}
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}
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