[1.14] Fix recording player's hand not swinging

This commit is contained in:
Jonas Herzig
2019-06-14 19:16:13 +02:00
parent 1eafc3fadf
commit a76268138a

View File

@@ -126,8 +126,8 @@ public class RecordingEventHandler extends EventRegistrations {
if (mc.player == null) return; if (mc.player == null) return;
//#else //#else
//$$ @SubscribeEvent //$$ @SubscribeEvent
//$$ public void onPlayerTick(TickEvent.PlayerTickEvent e) { //$$ public void onPlayerTick(TickEvent.ClientTickEvent e) {
//$$ if(e.player != mc.player) return; //$$ if(e.phase != TickEvent.Phase.START || mc.player == null) return;
//#endif //#endif
ClientPlayerEntity player = mc.player; ClientPlayerEntity player = mc.player;
try { try {
@@ -212,7 +212,7 @@ public class RecordingEventHandler extends EventRegistrations {
//Animation Packets //Animation Packets
//Swing Animation //Swing Animation
if (player.isHandSwinging && player.handSwingTicks == -1) { if (player.isHandSwinging && player.handSwingTicks == 0) {
packetListener.save(new EntityAnimationS2CPacket( packetListener.save(new EntityAnimationS2CPacket(
player, player,
//#if MC>=10904 //#if MC>=10904