Store networking mods in replay file and compare installed versions on replay
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@@ -1,6 +1,7 @@
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package com.replaymod.recording.handler;
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import com.replaymod.core.ReplayMod;
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import com.replaymod.core.utils.ModCompat;
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import com.replaymod.recording.Setting;
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import com.replaymod.recording.gui.GuiRecordingOverlay;
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import com.replaymod.recording.packet.PacketListener;
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@@ -83,6 +84,8 @@ public class ConnectionEventHandler {
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File currentFile = new File(folder, name + ".mcpr");
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ReplayFile replayFile = new ZipReplayFile(new ReplayStudio(), currentFile);
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replayFile.writeModInfo(ModCompat.getInstalledNetworkMods());
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ReplayMetaData metaData = new ReplayMetaData();
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metaData.setSingleplayer(event.isLocal);
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metaData.setServerName(worldName);
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