Update to 1.21
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@@ -153,8 +153,12 @@ public class GuiKeyframeTimeline extends AbstractGuiTimeline<GuiKeyframeTimeline
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final int color = 0xff0000ff;
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Tessellator tessellator = Tessellator.getInstance();
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//#if MC>=12100
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//$$ BufferBuilder buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.LINE_STRIP, VertexFormats.LINES);
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//#else
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_LINE_STRIP, VertexFormats.POSITION_COLOR);
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//#endif
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// Start just below the top border of the replay timeline
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Vector2f p1 = new Vector2f(replayTimelineLeft + positionXReplayTimeline, replayTimelineTop + BORDER_TOP);
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@@ -178,7 +182,13 @@ public class GuiKeyframeTimeline extends AbstractGuiTimeline<GuiKeyframeTimeline
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pushScissorState();
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setScissorDisabled();
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GL11.glLineWidth(2);
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//#if MC>=12100
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//$$ try (var builtBuffer = buffer.end()) {
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//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
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//$$ }
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//#else
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tessellator.draw();
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//#endif
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popScissorState();
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//#if MC<11700
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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