Update to 1.21
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@@ -93,7 +93,9 @@ public class EntityRendererHandler extends EventRegistrations implements WorldRe
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gameRenderer.setRenderHand(false); // makes no sense, we wouldn't even know where to put it
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}
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//#if MC>=11400
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//#if MC>=12100
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//$$ mc.gameRenderer.render(mc.getRenderTickCounter(), true);
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//#elseif MC>=11400
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mc.gameRenderer.render(partialTicks, finishTimeNano, true);
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//#else
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//$$ mc.setIngameNotInFocus(); // this should already be the case but it somehow still sometimes is not
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