Fix fire overlay not being rendered when spectating
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@@ -485,7 +485,7 @@ public class SpectatorRenderer {
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renderWaterOverlayTexture(partialTicks, player);
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}
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if (this.mc.thePlayer.isBurning()) {
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if (player.isBurning()) {
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mc.entityRenderer.itemRenderer.renderFireInFirstPerson(partialTicks);
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}
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}
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