Hide GUI when exporting screenshot
Workaround not all chunks being loaded in screenshot Fix wrong RenderSettings being exposed in ScreenshotRenderer Update Language submodule
This commit is contained in:
@@ -22,6 +22,8 @@ public class ScreenshotRenderer implements RenderInfo {
|
||||
int displayWidthBefore = mc.displayWidth;
|
||||
int displayHeightBefore = mc.displayHeight;
|
||||
|
||||
boolean hideGUIBefore = mc.gameSettings.hideGUI;
|
||||
|
||||
ChunkLoadingRenderGlobal clrg = new ChunkLoadingRenderGlobal(mc.renderGlobal);
|
||||
|
||||
Pipelines.newPipeline(settings.getRenderMethod(),this,
|
||||
@@ -29,6 +31,7 @@ public class ScreenshotRenderer implements RenderInfo {
|
||||
|
||||
clrg.uninstall();
|
||||
|
||||
mc.gameSettings.hideGUI = hideGUIBefore;
|
||||
mc.resize(displayWidthBefore, displayHeightBefore);
|
||||
return true;
|
||||
} catch (OutOfMemoryError e) {
|
||||
@@ -46,7 +49,8 @@ public class ScreenshotRenderer implements RenderInfo {
|
||||
|
||||
@Override
|
||||
public int getTotalFrames() {
|
||||
return 1;
|
||||
// render 2 frames, because only the second contains all frames fully loaded
|
||||
return 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -56,10 +60,6 @@ public class ScreenshotRenderer implements RenderInfo {
|
||||
|
||||
@Override
|
||||
public RenderSettings getRenderSettings() {
|
||||
return new RenderSettings(
|
||||
null, null, settings.getVideoWidth(), settings.getVideoHeight(), 0, 0, null,
|
||||
true, true, true, true, null,
|
||||
false, RenderSettings.AntiAliasing.NONE, null, null, false
|
||||
);
|
||||
return settings;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user