Fix spectating being quit on world change / respawn

This commit is contained in:
johni0702
2015-08-19 11:31:16 +02:00
parent a9bb01be5b
commit a3d3c2dddc
5 changed files with 38 additions and 19 deletions

View File

@@ -54,10 +54,6 @@ public class TickAndRenderListener {
if(ReplayHandler.isInPath()) ReplayProcess.tickReplay(false);
if(ReplayHandler.isCamera()) mc.setRenderViewEntity(ReplayHandler.getCameraEntity());
if(mc.getRenderViewEntity() != null && (mc.getRenderViewEntity() == mc.thePlayer || !mc.getRenderViewEntity().isEntityAlive())
&& ReplayHandler.getCameraEntity() != null && !ReplayHandler.isInPath()) {
ReplayHandler.spectateCamera();
}
if(mc.isGamePaused() && ReplayHandler.isInPath()) {
mc.isGamePaused = false;

View File

@@ -71,9 +71,8 @@ public class KeyInputHandler {
if(ReplayHandler.isCamera()) {
down = true;
speedup = true;
} else {
ReplayHandler.spectateCamera();
}
ReplayHandler.spectateCamera();
}
}