Fix spectating being quit on world change / respawn
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@@ -54,10 +54,6 @@ public class TickAndRenderListener {
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if(ReplayHandler.isInPath()) ReplayProcess.tickReplay(false);
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if(ReplayHandler.isCamera()) mc.setRenderViewEntity(ReplayHandler.getCameraEntity());
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if(mc.getRenderViewEntity() != null && (mc.getRenderViewEntity() == mc.thePlayer || !mc.getRenderViewEntity().isEntityAlive())
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&& ReplayHandler.getCameraEntity() != null && !ReplayHandler.isInPath()) {
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ReplayHandler.spectateCamera();
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}
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if(mc.isGamePaused() && ReplayHandler.isInPath()) {
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mc.isGamePaused = false;
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@@ -71,9 +71,8 @@ public class KeyInputHandler {
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if(ReplayHandler.isCamera()) {
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down = true;
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speedup = true;
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} else {
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ReplayHandler.spectateCamera();
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}
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ReplayHandler.spectateCamera();
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}
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}
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