Render GuiOverlays before (i.e. behind) debug overlay

Also fixes https://github.com/ReplayMod/ReplayMod/issues/155
This commit is contained in:
Jonas Herzig
2020-05-08 09:43:33 +02:00
parent d4192b354c
commit a1cee391fb
2 changed files with 3 additions and 3 deletions

2
jGui

Submodule jGui updated: e3db689d06...3063ae1f8c

View File

@@ -11,7 +11,7 @@ import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.resource.language.I18n; import net.minecraft.client.resource.language.I18n;
//#if FABRIC>=1 //#if FABRIC>=1
import de.johni0702.minecraft.gui.versions.callbacks.PostRenderHudCallback; import de.johni0702.minecraft.gui.versions.callbacks.RenderHudCallback;
//#else //#else
//$$ import net.minecraftforge.client.event.RenderGameOverlayEvent; //$$ import net.minecraftforge.client.event.RenderGameOverlayEvent;
//$$ import net.minecraftforge.common.MinecraftForge; //$$ import net.minecraftforge.common.MinecraftForge;
@@ -41,7 +41,7 @@ public class GuiRecordingOverlay extends EventRegistrations {
* Render the recording icon and text in the top left corner of the screen. * Render the recording icon and text in the top left corner of the screen.
*/ */
//#if FABRIC>=1 //#if FABRIC>=1
{ on(PostRenderHudCallback.EVENT, partialTicks -> renderRecordingIndicator()); } { on(RenderHudCallback.EVENT, partialTicks -> renderRecordingIndicator()); }
private void renderRecordingIndicator() { private void renderRecordingIndicator() {
//#else //#else
//$$ @SubscribeEvent //$$ @SubscribeEvent