Render GuiOverlays before (i.e. behind) debug overlay
Also fixes https://github.com/ReplayMod/ReplayMod/issues/155
This commit is contained in:
@@ -11,7 +11,7 @@ import net.minecraft.client.font.TextRenderer;
|
||||
import net.minecraft.client.resource.language.I18n;
|
||||
|
||||
//#if FABRIC>=1
|
||||
import de.johni0702.minecraft.gui.versions.callbacks.PostRenderHudCallback;
|
||||
import de.johni0702.minecraft.gui.versions.callbacks.RenderHudCallback;
|
||||
//#else
|
||||
//$$ import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
//$$ import net.minecraftforge.common.MinecraftForge;
|
||||
@@ -41,7 +41,7 @@ public class GuiRecordingOverlay extends EventRegistrations {
|
||||
* Render the recording icon and text in the top left corner of the screen.
|
||||
*/
|
||||
//#if FABRIC>=1
|
||||
{ on(PostRenderHudCallback.EVENT, partialTicks -> renderRecordingIndicator()); }
|
||||
{ on(RenderHudCallback.EVENT, partialTicks -> renderRecordingIndicator()); }
|
||||
private void renderRecordingIndicator() {
|
||||
//#else
|
||||
//$$ @SubscribeEvent
|
||||
|
||||
Reference in New Issue
Block a user