CameraEntity now registers itself. It doesn't need external code doing its job!
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@@ -204,16 +204,13 @@ public class ReplayHandler {
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}
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public static CameraEntity getCameraEntity() {
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if(cameraEntity == null && mc.theWorld != null) cameraEntity = new CameraEntity(mc.theWorld);
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return cameraEntity;
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}
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public static void setCameraEntity(CameraEntity entity) {
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if(entity == null) return;
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if (cameraEntity != null) {
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FMLCommonHandler.instance().bus().unregister(cameraEntity);
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}
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cameraEntity = entity;
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FMLCommonHandler.instance().bus().register(cameraEntity);
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spectateCamera();
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}
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