Fix spectated player having the arm model of the camera player
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@@ -10,6 +10,7 @@ import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.client.settings.KeyBinding;
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@@ -254,6 +255,15 @@ public class CameraEntity extends EntityPlayerSP {
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return super.getLocationSkin();
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}
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@Override
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public String getSkinType() {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof AbstractClientPlayer) {
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return ((AbstractClientPlayer) view).getSkinType();
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}
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return super.getSkinType();
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}
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@Override
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public float getSwingProgress(float renderPartialTicks) {
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Entity view = mc.getRenderViewEntity();
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