Fix spectated player having the arm model of the camera player

This commit is contained in:
johni0702
2016-11-09 10:23:58 +01:00
parent d82cef3687
commit 9ff767b054

View File

@@ -10,6 +10,7 @@ import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.settings.KeyBinding;
@@ -254,6 +255,15 @@ public class CameraEntity extends EntityPlayerSP {
return super.getLocationSkin();
}
@Override
public String getSkinType() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof AbstractClientPlayer) {
return ((AbstractClientPlayer) view).getSkinType();
}
return super.getSkinType();
}
@Override
public float getSwingProgress(float renderPartialTicks) {
Entity view = mc.getRenderViewEntity();