Cleanup, relocate and split up GuiReplayOverlay

Merge gui resources into one texture
This commit is contained in:
johni0702
2015-05-26 01:07:30 +02:00
parent e031d32d7d
commit 9f3a97f65c
21 changed files with 1002 additions and 845 deletions

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package eu.crushedpixel.replaymod.gui.overlay;
import eu.crushedpixel.replaymod.ReplayMod;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
* Renders overlay during recording.
*/
public class GuiRecordingOverlay {
private final Minecraft mc;
public GuiRecordingOverlay(Minecraft mc) {
this.mc = mc;
}
/**
* Render the recording icon and text in the top left corner of the screen.
* @param event Rendered post game overlay
*/
@SubscribeEvent
public void renderRecordingIndicator(RenderGameOverlayEvent.Post event) {
if(ReplayMod.replaySettings.showRecordingIndicator()) {
FontRenderer fontRenderer = mc.fontRendererObj;
fontRenderer.drawString(I18n.format("replaymod.gui.recording").toUpperCase(), 30, 18 - (fontRenderer.FONT_HEIGHT / 2), 0xffffffff);
mc.renderEngine.bindTexture(GuiReplayOverlay.replay_gui);
GlStateManager.resetColor();
GlStateManager.enableAlpha();
Gui.drawModalRectWithCustomSizedTexture(10, 10, 40, 21, 16, 16, 64, 64);
}
}
}

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package eu.crushedpixel.replaymod.gui.overlay;
import eu.crushedpixel.replaymod.ReplayMod;
import eu.crushedpixel.replaymod.entities.CameraEntity;
import eu.crushedpixel.replaymod.gui.GuiMouseInput;
import eu.crushedpixel.replaymod.gui.GuiRenderSettings;
import eu.crushedpixel.replaymod.gui.GuiReplaySpeedSlider;
import eu.crushedpixel.replaymod.gui.elements.GuiKeyframeTimeline;
import eu.crushedpixel.replaymod.gui.elements.GuiScrollbar;
import eu.crushedpixel.replaymod.gui.elements.GuiTexturedButton;
import eu.crushedpixel.replaymod.gui.elements.GuiTimeline;
import eu.crushedpixel.replaymod.holders.Keyframe;
import eu.crushedpixel.replaymod.holders.Position;
import eu.crushedpixel.replaymod.holders.PositionKeyframe;
import eu.crushedpixel.replaymod.holders.TimeKeyframe;
import eu.crushedpixel.replaymod.registry.ReplayGuiRegistry;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import eu.crushedpixel.replaymod.utils.MouseUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiChat;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.util.Point;
import java.io.IOException;
import static net.minecraft.client.renderer.GlStateManager.*;
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
public class GuiReplayOverlay extends Gui {
private static final Minecraft mc = Minecraft.getMinecraft();
public static final ResourceLocation replay_gui = new ResourceLocation("replaymod", "replay_gui.png");
public static final int TEXTURE_SIZE = 128;
private static final float ZOOM_STEPS = 0.05f;
private static GuiTexturedButton texturedButton(int x, int y, int u, int v, int size) {
return new GuiTexturedButton(0, x, y, size, size, replay_gui, u, v, TEXTURE_SIZE, TEXTURE_SIZE);
}
private final int displayWidth = mc.displayWidth;
private final int displayHeight = mc.displayHeight;
private final Point screenDimensions = MouseUtils.getScaledDimensions();
private final int WIDTH = screenDimensions.getX();
private final int HEIGHT = screenDimensions.getY();
// Top row
private final int TOP_ROW = 10;
private final int BUTTON_PLAY_PAUSE_X = 10;
private final int SPEED_X = 35;
private final int SPEED_WIDTH = 100;
private final int TIMELINE_X = SPEED_X + SPEED_WIDTH + 5;
// Bottom row
private final int BOTTOM_ROW = TOP_ROW + 33;
private final int BUTTON_PLAY_PATH_X = 10;
private final int BUTTON_EXPORT_X = BUTTON_PLAY_PATH_X + 25;
private final int BUTTON_PLACE_X = BUTTON_EXPORT_X + 25;
private final int BUTTON_TIME_X = BUTTON_PLACE_X + 25;
private final int TIMELINE_REAL_X = BUTTON_TIME_X + 25;
private final int TIMELINE_REAL_WIDTH = WIDTH - 14 - 11 - TIMELINE_REAL_X;
private final GuiButton buttonPlay = texturedButton(BUTTON_PLAY_PAUSE_X, TOP_ROW, 0, 0, 20);
private final GuiButton buttonPause = texturedButton(BUTTON_PLAY_PAUSE_X, TOP_ROW, 0, 20, 20);
private final GuiButton buttonExport = texturedButton(BUTTON_EXPORT_X, BOTTOM_ROW, 40, 0, 20);
private final GuiButton buttonPlayPath = texturedButton(BUTTON_PLAY_PATH_X, BOTTOM_ROW, 0, 0, 20);
private final GuiButton buttonPlace = texturedButton(BUTTON_PLACE_X, BOTTOM_ROW, 0, 40, 20);
private final GuiButton buttonPlaceSelected = texturedButton(BUTTON_PLACE_X, BOTTOM_ROW, 0, 60, 20);
private final GuiButton buttonTime = texturedButton(BUTTON_TIME_X, BOTTOM_ROW, 0, 80, 20);
private final GuiButton buttonTimeSelected = texturedButton(BUTTON_TIME_X, BOTTOM_ROW, 0, 100, 20);
private final GuiButton buttonZoomIn = texturedButton(WIDTH - 14 - 9, BOTTOM_ROW, 40, 20, 9);
private final GuiButton buttonZoomOut = texturedButton(WIDTH - 14 - 9, BOTTOM_ROW + 11, 40, 30, 9);
private final GuiTimeline timeline = new GuiTimeline(TIMELINE_X, TOP_ROW - 1, WIDTH - 14 - TIMELINE_X);
private final GuiKeyframeTimeline timelineReal = new GuiKeyframeTimeline(TIMELINE_REAL_X, BOTTOM_ROW - 1, TIMELINE_REAL_WIDTH);
{
timelineReal.timelineLength = 10 * 60 * 1000;
}
private final GuiScrollbar scrollbar = new GuiScrollbar(TIMELINE_REAL_X, BOTTOM_ROW + 22, TIMELINE_REAL_WIDTH);
private GuiReplaySpeedSlider speedSlider = new GuiReplaySpeedSlider(1, SPEED_X, TOP_ROW, I18n.format("replaymod.gui.speed"));
private float zoom_scale = 0.1f; //can see 1/10th of the timeline
private double pos_left = 0f; //left border of timeline is at 0%
public boolean isVisible() {
return ReplayHandler.isInReplay();
}
/**
* Resets the UI.
* @param slider {@code true} if the speed-slider should be reset as well
*/
public void resetUI(boolean slider) {
if(FMLClientHandler.instance().isGUIOpen(GuiMouseInput.class)) {
mc.displayGuiScreen(null);
}
ReplayHandler.setRealTimelineCursor(0);
if(slider)
speedSlider = new GuiReplaySpeedSlider(1, SPEED_X, TOP_ROW, I18n.format("replaymod.gui.speed"));
}
public void register() {
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
}
public void unregister() {
FMLCommonHandler.instance().bus().unregister(this);
MinecraftForge.EVENT_BUS.unregister(this);
}
private void checkResize() {
if (displayWidth != mc.displayWidth || displayHeight != mc.displayHeight) {
GuiReplayOverlay other = new GuiReplayOverlay();
other.zoom_scale = this.zoom_scale;
other.pos_left = this.pos_left;
other.speedSlider = this.speedSlider;
this.unregister();
other.register();
ReplayMod.overlay = other;
}
}
@SubscribeEvent
public void onRenderTabList(RenderGameOverlayEvent.Pre event) { //cancelling tab list rendering and rendering help instead
if (!isVisible()) return;
if (event.type == RenderGameOverlayEvent.ElementType.PLAYER_LIST) {
event.setCanceled(true);
}
}
private void tick() {
if (mc.inGameHasFocus) { // TODO Check if this is necessary
Point scaled = MouseUtils.getScaledDimensions();
Mouse.setCursorPosition(scaled.getX() / 2, scaled.getY() / 2);
}
if (FMLClientHandler.instance().isGUIOpen(GuiMouseInput.class)) {
Entity player = ReplayHandler.getCameraEntity();
if(player != null) {
player.setVelocity(0, 0, 0);
}
}
checkResize();
}
public void mouseDrag(int mouseX, int mouseY) {
speedSlider.mousePressed(mc, mouseX, mouseY);
scrollbar.doDragging(mouseX);
pos_left = scrollbar.sliderPosition;
timelineReal.mouseDrag(mouseX, mouseY);
}
public void mouseReleased(int mouseX, int mouseY) {
speedSlider.mouseReleased(mouseX, mouseY);
scrollbar.endDragging(mouseX);
pos_left = scrollbar.sliderPosition;
timelineReal.mouseRelease(mouseX, mouseY);
}
public void mouseClicked(int mouseX, int mouseY) {
if (buttonPlayPath.mousePressed(mc, mouseX, mouseY)) {
if (ReplayHandler.isInPath()) {
ReplayHandler.interruptReplay();
} else {
ReplayHandler.startPath(null);
}
}
if (ReplayHandler.isInPath()) {
return; // Only allow clicking of cancel button during path replay
}
if (ReplayMod.replaySender.paused()) {
if (buttonPlay.mousePressed(mc, mouseX, mouseY)) {
ReplayMod.replaySender.setReplaySpeed(speedSlider.getSliderValue());
}
} else {
if (buttonPause.mousePressed(mc, mouseX, mouseY)) {
ReplayMod.replaySender.setReplaySpeed(0);
}
}
speedSlider.mousePressed(mc, mouseX, mouseY);
scrollbar.startDragging(mouseX, mouseY);
timelineReal.mouseClicked(mc, mouseX, mouseY);
if (buttonExport.mousePressed(mc, mouseX, mouseY)) {
mc.displayGuiScreen(new GuiRenderSettings());
}
Keyframe keyframe = ReplayHandler.getSelectedKeyframe();
if (buttonPlace.mousePressed(mc, mouseX, mouseY)) {
if (keyframe instanceof PositionKeyframe) {
ReplayHandler.removeKeyframe(keyframe);
} else {
Entity cam = mc.getRenderViewEntity();
if(cam != null) {
Position position = new Position(cam.posX, cam.posY, cam.posZ, cam.rotationPitch,
cam.rotationYaw % 360, ReplayHandler.getCameraTilt());
ReplayHandler.addKeyframe(new PositionKeyframe(ReplayHandler.getRealTimelineCursor(), position));
}
}
}
if (buttonTime.mousePressed(mc, mouseX, mouseY)) {
if (keyframe instanceof TimeKeyframe) {
ReplayHandler.removeKeyframe(keyframe);
} else {
ReplayHandler.addKeyframe(new TimeKeyframe(ReplayHandler.getRealTimelineCursor(), ReplayMod.replaySender.currentTimeStamp()));
}
}
if (buttonZoomIn.mousePressed(mc, mouseX, mouseY)) {
zoom_scale = Math.max(0.025f, zoom_scale - ZOOM_STEPS);
}
if (buttonZoomOut.mousePressed(mc, mouseX, mouseY)) {
zoom_scale = Math.min(1f, zoom_scale + ZOOM_STEPS);
pos_left = Math.min(pos_left, 1f - zoom_scale);
}
long timelineTime = timeline.getTimeAt(mouseX, mouseY);
if (timelineTime != -1) { // Click on timeline
//When hurrying, no Timeline jumping etc. is possible
if(!ReplayMod.replaySender.isHurrying()) {
if(timelineTime < ReplayMod.replaySender.currentTimeStamp()) {
mc.displayGuiScreen(null);
}
CameraEntity cam = ReplayHandler.getCameraEntity();
if(cam != null) {
ReplayHandler.setLastPosition(new Position(cam.posX, cam.posY, cam.posZ, cam.rotationPitch, cam.rotationYaw));
} else {
ReplayHandler.setLastPosition(null);
}
long diff = timelineTime - ReplayMod.replaySender.getDesiredTimestamp();
if(diff != 0) {
if (diff > 0 && diff < 5000) { // Small difference and no time travel
ReplayMod.replaySender.jumpToTime((int) timelineTime);
} else { // We either have to restart the replay or send a significant amount of packets
// Render our please-wait-screen
GuiScreen guiScreen = new GuiScreen() {
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
drawBackground(0);
drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.pleasewait"),
width / 2, height / 2, 0xffffffff);
}
};
// Make sure that the replaysender changes into sync mode
ReplayMod.replaySender.setSyncModeAndWait();
// Perform the rendering using OpenGL
pushMatrix();
clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
enableTexture2D();
mc.getFramebuffer().bindFramebuffer(true);
mc.entityRenderer.setupOverlayRendering();
guiScreen.setWorldAndResolution(mc, WIDTH, HEIGHT);
guiScreen.drawScreen(0, 0, 0);
mc.getFramebuffer().unbindFramebuffer();
popMatrix();
pushMatrix();
mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
popMatrix();
Display.update();
// Send the packets
ReplayMod.replaySender.sendPacketsTill((int) timelineTime);
ReplayMod.replaySender.setAsyncMode(true);
ReplayMod.replaySender.setReplaySpeed(0);
// Tick twice to process all packets and position interpolation
try {
mc.runTick();
mc.runTick();
} catch (IOException e) {
e.printStackTrace(); // This should never be thrown but whatever
}
// No need to remove our please-wait-screen. It'll vanish with the next
// render pass as it's never been a real GuiScreen in the first place.
}
}
}
}
}
@SubscribeEvent
public void onRenderGui(RenderGameOverlayEvent.Post event) throws IllegalArgumentException, IllegalAccessException {
if (!isVisible()) return;
FMLClientHandler fml = FMLClientHandler.instance();
tick();
// Do not draw if GUI doesn't want us to
if(mc.currentScreen instanceof NoOverlay) {
return;
}
// If we are not currently spectating someone
if (ReplayHandler.isCamera()) {
ReplayGuiRegistry.hide(); // hide all normal UI
} else {
ReplayGuiRegistry.show(); // otherwise show them
}
// Replace chat and inventory GUI (opened by pressing the respective hotkey) with a dummy input GUI
if(fml.isGUIOpen(GuiChat.class) || fml.isGUIOpen(GuiInventory.class)) {
mc.displayGuiScreen(new GuiMouseInput(this));
}
GlStateManager.resetColor();
Keyframe keyframe = ReplayHandler.getSelectedKeyframe();
Point mousePoint = MouseUtils.getMousePos();
int mouseX = mousePoint.getX();
int mouseY = mousePoint.getY();
if (!(mc.currentScreen instanceof GuiMouseInput)) {
// We only react to the mouse if our gui screen is opened.
// Otherwise we just move the mouse away so it doesn't activate any buttons
mouseX = mouseY = -1000;
}
// Draw speed slider
speedSlider.drawButton(mc, mouseX, mouseY);
// Draw buttons
buttonExport.drawButton(mc, mouseX, mouseY);
// Draw play/pause button
if (ReplayMod.replaySender.paused()) {
buttonPlay.drawButton(mc, mouseX, mouseY);
} else {
buttonPause.drawButton(mc, mouseX, mouseY);
}
buttonPlayPath.drawButton(mc, mouseX, mouseY);
// Keyframe buttons
if (keyframe instanceof PositionKeyframe) {
buttonPlaceSelected.drawButton(mc, mouseX, mouseY);
} else {
buttonPlace.drawButton(mc, mouseX, mouseY);
}
if (keyframe instanceof TimeKeyframe) {
buttonTimeSelected.drawButton(mc, mouseX, mouseY);
} else {
buttonTime.drawButton(mc, mouseX, mouseY);
}
buttonZoomIn.drawButton(mc, mouseX, mouseY);
buttonZoomOut.drawButton(mc, mouseX, mouseY);
// Draw scrollbar for real timeline
scrollbar.size = zoom_scale;
scrollbar.sliderPosition = pos_left;
scrollbar.draw(mc);
// Finally draw timelines so that no other GUI elements overlap the mouse-position strings
timeline.cursorPosition = ReplayMod.replaySender.currentTimeStamp();
timeline.timelineLength = ReplayMod.replaySender.replayLength();
timeline.draw(mc, mouseX, mouseY);
timelineReal.cursorPosition = ReplayHandler.getRealTimelineCursor();
timelineReal.zoom = zoom_scale;
timelineReal.timeStart = pos_left;
timelineReal.draw(mc, mouseX, mouseY);
GlStateManager.enableBlend();
}
/**
* Dummy interface for GUI on which this replay overlay shall not be rendered.
*/
public static interface NoOverlay {
}
}