Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
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@@ -3,6 +3,7 @@ package eu.crushedpixel.replaymod.gui;
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import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.gui.elements.GuiEntryList;
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import eu.crushedpixel.replaymod.gui.elements.listeners.SelectionListener;
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import eu.crushedpixel.replaymod.gui.overlay.GuiReplayOverlay;
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import eu.crushedpixel.replaymod.holders.Keyframe;
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import eu.crushedpixel.replaymod.holders.KeyframeSet;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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@@ -18,7 +19,7 @@ import java.awt.*;
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import java.io.IOException;
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import java.util.ArrayList;
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public class GuiKeyframeRepository extends GuiScreen {
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public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay {
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private boolean initialized = false;
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