Replay is now definitely exited once a Player returns to the Main screen
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@@ -1,5 +1,6 @@
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package eu.crushedpixel.replaymod.events;
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package eu.crushedpixel.replaymod.events;
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import de.johni0702.replaystudio.replay.Replay;
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import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.gui.GuiConstants;
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import eu.crushedpixel.replaymod.gui.GuiConstants;
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import eu.crushedpixel.replaymod.gui.GuiReplaySaving;
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import eu.crushedpixel.replaymod.gui.GuiReplaySaving;
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@@ -64,6 +65,7 @@ public class GuiEventHandler {
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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}
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}
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if(ReplayHandler.isInReplay()) ReplayHandler.setInReplay(false);
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}
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}
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if(!AuthenticationHandler.isAuthenticated()) return;
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if(!AuthenticationHandler.isAuthenticated()) return;
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@@ -427,6 +427,10 @@ public class ReplayHandler {
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inReplay = false;
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inReplay = false;
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}
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}
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public static void setInReplay(boolean inReplay1) {
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inReplay = inReplay1;
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}
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public static Keyframe getSelectedKeyframe() {
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public static Keyframe getSelectedKeyframe() {
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return selectedKeyframe;
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return selectedKeyframe;
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}
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}
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