Added option to completely hide invisible entities like Armor Stands instead of them being rendered semi-transparent
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@@ -1,12 +1,16 @@
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package eu.crushedpixel.replaymod.mixin;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import eu.crushedpixel.replaymod.settings.ReplaySettings;
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import eu.crushedpixel.replaymod.video.EntityRendererHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.entity.RendererLivingEntity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(RendererLivingEntity.class)
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@@ -19,4 +23,12 @@ public abstract class MixinRendererLivingEntity {
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ci.cancel();
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}
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}
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@Redirect(method = "renderModel", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/EntityLivingBase;isInvisibleToPlayer(Lnet/minecraft/entity/player/EntityPlayer;)Z"))
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private boolean shouldInvisibleNotBeRendered(EntityLivingBase entity, EntityPlayer thePlayer) {
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if(ReplaySettings.ReplayOptions.renderInvisible.getValue() == Boolean.TRUE|| !ReplayHandler.isInReplay()) {
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return entity.isInvisibleToPlayer(thePlayer);
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}
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return true; //the original method inverts the return value
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}
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}
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