Added option to completely hide invisible entities like Armor Stands instead of them being rendered semi-transparent
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@@ -69,23 +69,12 @@ public class GuiReplaySettings extends GuiScreen {
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int xPos = this.width / 2 - 155 + i % 2 * 160;
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int yPos = this.height / 6 + 24 * (i >> 1);
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if(o == ReplayOptions.lighting) {
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GuiToggleButton lightingButton = new GuiSettingsOnOffButton(REPLAY_SETTINGS_ENABLE_LIGHTING, xPos, yPos, 150, 20, o);
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buttonList.add(lightingButton);
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} else if(o == ReplayOptions.linear) {
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if(o == ReplayOptions.linear) {
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GuiToggleButton linearButton = new GuiSettingsOnOffButton(REPLAY_SETTINGS_FORCE_LINEAR, xPos, yPos, 150, 20, o,
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I18n.format("replaymod.gui.settings.interpolation.linear"), I18n.format("replaymod.gui.settings.interpolation.cubic"));
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buttonList.add(linearButton);
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} else if(o == ReplayOptions.previewPath) {
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GuiToggleButton pathPreviewButton = new GuiSettingsOnOffButton(REPLAY_SETTINGS_PATHPREVIEW_ID, xPos, yPos, 150, 20, o);
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buttonList.add(pathPreviewButton);
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} else if(o == ReplayOptions.keyframeCleanCallback) {
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GuiToggleButton keyframeClearCallbackButton = new GuiSettingsOnOffButton(REPLAY_SETTINGS_CLEARCALLBACK_ID, xPos, yPos, 150, 20, o);
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buttonList.add(keyframeClearCallbackButton);
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} else if(o == ReplayOptions.showChat) {
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} else {
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buttonList.add(new GuiSettingsOnOffButton(0, xPos, yPos, 150, 20, o));
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}
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