Update jGui

Fix handling of ESC key in popups (fixes #17)

This commit changes the behavior of the escape key from closing the current
gui screen to only closing the current layer of the gui screen. E.g. pressing
ESC closes the popup but not the gui screen, it used to close both
This commit is contained in:
johni0702
2016-10-22 23:15:06 +02:00
parent 721fdc4d86
commit 9c605baa7e
4 changed files with 40 additions and 4 deletions

View File

@@ -5,14 +5,17 @@ import com.replaymod.replay.ReplayHandler;
import de.johni0702.minecraft.gui.container.GuiContainer;
import de.johni0702.minecraft.gui.container.GuiPanel;
import de.johni0702.minecraft.gui.element.*;
import de.johni0702.minecraft.gui.function.Typeable;
import de.johni0702.minecraft.gui.layout.GridLayout;
import de.johni0702.minecraft.gui.layout.HorizontalLayout;
import de.johni0702.minecraft.gui.layout.VerticalLayout;
import de.johni0702.minecraft.gui.popup.AbstractGuiPopup;
import de.johni0702.minecraft.gui.utils.Colors;
import com.replaymod.replaystudio.data.Marker;
import org.lwjgl.input.Keyboard;
import org.lwjgl.util.ReadablePoint;
public class GuiEditMarkerPopup extends AbstractGuiPopup<GuiEditMarkerPopup> {
public class GuiEditMarkerPopup extends AbstractGuiPopup<GuiEditMarkerPopup> implements Typeable {
private final ReplayHandler replayHandler;
private final Marker marker;
@@ -107,4 +110,13 @@ public class GuiEditMarkerPopup extends AbstractGuiPopup<GuiEditMarkerPopup> {
protected GuiEditMarkerPopup getThis() {
return this;
}
@Override
public boolean typeKey(ReadablePoint mousePosition, int keyCode, char keyChar, boolean ctrlDown, boolean shiftDown) {
if (keyCode == Keyboard.KEY_ESCAPE) {
cancelButton.onClick();
return true;
}
return false;
}
}