Merge branch 'stable' into develop
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@@ -1,3 +1,4 @@
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net.minecraft.entity.player.EntityPlayer isWearing() func_175148_a()
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net.minecraft.client.renderer.WorldRenderer begin() startDrawing()
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net.minecraft.network.play.server.S38PacketPlayerListItem getAction() func_179768_b()
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net.minecraft.network.play.server.S40PacketDisconnect getReason() func_149165_c()
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@@ -295,7 +295,7 @@ dependencies {
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shadow 'com.github.ReplayMod.JavaBlend:2.79.0:a0696f8'
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shadow "com.github.ReplayMod:ReplayStudio:2773270", shadeExclusions
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shadow "com.github.ReplayMod:ReplayStudio:b29955e", shadeExclusions
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implementation(jGui){
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transitive = false // FG 1.2 puts all MC deps into the compile configuration and we don't want to shade those
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