Fix livelock caused by OF not properly resetting ChunkVisibility
This can lead to a livelock when rendering with shaders after exiting a singleplayer world (3/4 chance of breakage on each exit).
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@@ -4,6 +4,9 @@
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"mixins": [],
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"server": [],
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"client": [
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//#if MC>=11500
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"MixinChunkVisibility",
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//#endif
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//#if MC>=10800
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"MixinShaderEntityRenderer",
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"MixinShaderRenderChunk",
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