Fix livelock caused by OF not properly resetting ChunkVisibility

This can lead to a livelock when rendering with shaders after exiting a
singleplayer world (3/4 chance of breakage on each exit).
This commit is contained in:
Jonas Herzig
2020-04-08 14:18:25 +02:00
parent 97f901408e
commit 8f7d263ad9
2 changed files with 35 additions and 0 deletions

View File

@@ -4,6 +4,9 @@
"mixins": [],
"server": [],
"client": [
//#if MC>=11500
"MixinChunkVisibility",
//#endif
//#if MC>=10800
"MixinShaderEntityRenderer",
"MixinShaderRenderChunk",