Reworked AssetRepository to link every Asset to a UUID

UUIDs are now being stored in the Replay File and loaded
This commit is contained in:
CrushedPixel
2015-07-07 20:14:40 +02:00
parent 40acb3f72d
commit 89cc6938f8
5 changed files with 97 additions and 25 deletions

View File

@@ -1,7 +1,6 @@
package eu.crushedpixel.replaymod.events.handlers;
import eu.crushedpixel.replaymod.ReplayMod;
import eu.crushedpixel.replaymod.assets.AssetRepository;
import eu.crushedpixel.replaymod.entities.CameraEntity.MoveDirection;
import eu.crushedpixel.replaymod.gui.GuiAssetManager;
import eu.crushedpixel.replaymod.gui.GuiKeyframeRepository;
@@ -204,7 +203,7 @@ public class KeyInputHandler {
}
if(kb.getKeyDescription().equals(KeybindRegistry.KEY_ASSET_MANAGER) && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
mc.displayGuiScreen(new GuiAssetManager(new AssetRepository()));
mc.displayGuiScreen(new GuiAssetManager());
}
}
}