[1.7.10] Fix crash when opening replay
Looks to be two regressions, one due to login phase inclusion and one due to simplification of InputReplayTimer.
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@@ -67,11 +67,11 @@ import net.minecraft.network.NetworkSide;
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//#else
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//$$ import com.mojang.authlib.GameProfile;
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//$$ import net.minecraft.client.network.NetHandlerPlayClient;
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//$$ import net.minecraftforge.fml.client.FMLClientHandler;
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//$$ import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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//#endif
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//#endif
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//#else
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//$$ import cpw.mods.fml.client.FMLClientHandler;
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//$$ import cpw.mods.fml.common.Loader;
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//$$ import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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//$$ import com.replaymod.replay.gui.screen.GuiOpeningReplay;
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@@ -256,6 +256,7 @@ public class ReplayHandler {
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//$$ }
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//$$ };
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//$$ mc.displayGuiScreen(new GuiOpeningReplay(networkManager));
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//$$ FMLClientHandler.instance().connectToRealmsServer(null, 0); // just to init the playClientBlock latch
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//#endif
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networkManager.setPacketListener(new ClientLoginNetworkHandler(
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