Update to 1.21.7

This commit is contained in:
Jonas Herzig
2025-06-14 11:00:56 +02:00
parent 926f6b6624
commit 85fb0847ee
30 changed files with 462 additions and 70 deletions

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package com.replaymod.render.mixin;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.textures.GpuTexture;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringGuiRendering {
@WrapWithCondition(
method = "render",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V")
)
private boolean replayModRender_skipClearWhenRecordingDepth(CommandEncoder instance, GpuTexture texture, double v) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MinecraftClient.getInstance().gameRenderer).replayModRender_getHandler();
return handler == null || !handler.getSettings().isDepthMap();
}
}

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package com.replaymod.render.mixin;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.textures.GpuTexture;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringHandRendering {
@WrapWithCondition(
method = "renderWorld",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V")
)
private boolean replayModRender_skipClearWhenRecordingDepth(CommandEncoder instance, GpuTexture texture, double v) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
return handler == null || !handler.getSettings().isDepthMap();
}
}