Update to 1.21.7

This commit is contained in:
Jonas Herzig
2025-06-14 11:00:56 +02:00
parent 926f6b6624
commit 85fb0847ee
30 changed files with 462 additions and 70 deletions

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@@ -100,7 +100,11 @@ public abstract class Mixin_ForceChunkLoading implements IForceChunkLoading {
}
// MC sometimes schedules invalid chunks when you're outside of loaded chunks (e.g. y > 256)
if (builtChunk.shouldBuild()) {
//#if MC>=12106
//$$ builtChunk.scheduleRebuild(chunkRendererRegionBuilder);
//#else
builtChunk.scheduleRebuild(this.field_45614, chunkRendererRegionBuilder);
//#endif
areWeDoneYet = false;
}
builtChunk.cancelRebuild();

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@@ -0,0 +1,22 @@
package com.replaymod.render.mixin;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.textures.GpuTexture;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringGuiRendering {
@WrapWithCondition(
method = "render",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V")
)
private boolean replayModRender_skipClearWhenRecordingDepth(CommandEncoder instance, GpuTexture texture, double v) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MinecraftClient.getInstance().gameRenderer).replayModRender_getHandler();
return handler == null || !handler.getSettings().isDepthMap();
}
}

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@@ -0,0 +1,21 @@
package com.replaymod.render.mixin;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.textures.GpuTexture;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringHandRendering {
@WrapWithCondition(
method = "renderWorld",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V")
)
private boolean replayModRender_skipClearWhenRecordingDepth(CommandEncoder instance, GpuTexture texture, double v) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
return handler == null || !handler.getSettings().isDepthMap();
}
}

0
versions/1.21.7/.gitkeep Normal file
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@@ -0,0 +1,2 @@
essential.defaults.loom.minecraft=com.mojang:minecraft:1.21.7
essential.defaults.loom.mappings=net.fabricmc:yarn:1.21.7+build.1

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@@ -0,0 +1,26 @@
package com.replaymod.render.mixin;
import com.replaymod.core.versions.MCVer;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.fog.FogRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
@Mixin(FogRenderer.class)
public abstract class Mixin_ChromaKeyDisableFog {
@ModifyVariable(method = "getFogBuffer", at = @At("HEAD"), argsOnly = true)
private FogRenderer.FogType replayModRender_suppressFogIfChromaKeyIsActive(FogRenderer.FogType fogType) {
MinecraftClient mc = MCVer.getMinecraft();
if (mc == null) return fogType;
GameRenderer gameRenderer = mc.gameRenderer;
if (gameRenderer == null) return fogType;
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) gameRenderer).replayModRender_getHandler();
if (handler != null && handler.getSettings().getChromaKeyingColor() != null) {
fogType = FogRenderer.FogType.NONE;
}
return fogType;
}
}

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@@ -0,0 +1,12 @@
package com.replaymod.replay.mixin;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.render.state.GuiRenderState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(DrawContext.class)
public interface DrawContextAccessor {
@Accessor
GuiRenderState getState();
}