Update to 1.21.7
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@@ -88,12 +88,21 @@ public class EntityRendererHandler extends EventRegistrations implements WorldRe
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GameRendererAccessor gameRenderer = (GameRendererAccessor) mc.gameRenderer;
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Screen orgScreen = mc.currentScreen;
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boolean orgPauseOnLostFocus = mc.options.pauseOnLostFocus;
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//#if MC>=12106
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//$$ boolean orgRenderHand = mc.gameRenderer.isRenderingPanorama();
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//#else
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boolean orgRenderHand = gameRenderer.getRenderHand();
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//#endif
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try {
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mc.currentScreen = null; // do not want to render the current screen (that'd just be the progress gui)
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mc.options.pauseOnLostFocus = false; // do not want the pause menu to open if the window is unfocused
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if (omnidirectional) {
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gameRenderer.setRenderHand(false); // makes no sense, we wouldn't even know where to put it
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// makes no sense, we wouldn't even know where to put it
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//#if MC>=12106
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//$$ mc.gameRenderer.setRenderingPanorama(false);
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//#else
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gameRenderer.setRenderHand(false);
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//#endif
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}
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//#if MC>=12100
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@@ -111,7 +120,11 @@ public class EntityRendererHandler extends EventRegistrations implements WorldRe
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} finally {
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mc.currentScreen = orgScreen;
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mc.options.pauseOnLostFocus = orgPauseOnLostFocus;
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//#if MC>=12106
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//$$ mc.gameRenderer.setRenderingPanorama(orgRenderHand);
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//#else
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gameRenderer.setRenderHand(orgRenderHand);
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//#endif
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}
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}
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