Prevent jumping while path is playing (closes #694)
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@@ -534,6 +534,10 @@ public class ReplayHandler {
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}
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public void doJump(int targetTime, boolean retainCameraPosition) {
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if (!getReplaySender().isAsyncMode()) {
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return; // path playback, rendering, etc. -> no jumping allowed
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}
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//#if MC>=10904
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if (getReplaySender() == quickReplaySender) {
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// Always round to full tick
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