GuiLabel now auto-breaks when text is longer than canvas

This commit is contained in:
johni0702
2015-07-11 15:17:36 +02:00
parent 117f383ec0
commit 824c80d0d2
2 changed files with 13 additions and 8 deletions

View File

@@ -32,6 +32,8 @@ import org.lwjgl.util.Dimension;
import org.lwjgl.util.ReadableColor;
import org.lwjgl.util.ReadableDimension;
import java.util.List;
public abstract class AbstractGuiLabel<T extends AbstractGuiLabel<T>> extends AbstractGuiElement<T> implements IGuiLabel<T> {
@Getter
private String text = "";
@@ -48,7 +50,14 @@ public abstract class AbstractGuiLabel<T extends AbstractGuiLabel<T>> extends Ab
@Override
public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
renderer.drawString(0, 0, isEnabled() ? color : disabledColor, text);
FontRenderer fontRenderer = getMinecraft().fontRendererObj;
@SuppressWarnings("unchecked")
List<String> lines = fontRenderer.listFormattedStringToWidth(text, size.getWidth());
int y = 0;
for (String line : lines) {
renderer.drawString(0, y, isEnabled() ? color : disabledColor, line);
y+=fontRenderer.FONT_HEIGHT;
}
}
@Override