GuiLabel now auto-breaks when text is longer than canvas
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@@ -32,6 +32,8 @@ import org.lwjgl.util.Dimension;
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import org.lwjgl.util.ReadableColor;
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import org.lwjgl.util.ReadableDimension;
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import java.util.List;
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public abstract class AbstractGuiLabel<T extends AbstractGuiLabel<T>> extends AbstractGuiElement<T> implements IGuiLabel<T> {
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@Getter
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private String text = "";
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@@ -48,7 +50,14 @@ public abstract class AbstractGuiLabel<T extends AbstractGuiLabel<T>> extends Ab
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@Override
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public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
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renderer.drawString(0, 0, isEnabled() ? color : disabledColor, text);
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FontRenderer fontRenderer = getMinecraft().fontRendererObj;
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@SuppressWarnings("unchecked")
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List<String> lines = fontRenderer.listFormattedStringToWidth(text, size.getWidth());
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int y = 0;
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for (String line : lines) {
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renderer.drawString(0, y, isEnabled() ? color : disabledColor, line);
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y+=fontRenderer.FONT_HEIGHT;
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}
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}
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@Override
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