Rework rendering pipeline to make better use of multithreading
Move OpenGL frame to ARGB conversion to processing threads Move video exporting to processing threads Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
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@@ -10,6 +10,7 @@ public net.minecraft.client.Minecraft field_71445_n # isGamePaused
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public net.minecraft.client.Minecraft field_152351_aB # scheduledTasks
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public net.minecraft.client.Minecraft field_110449_ao # defaultResourcePacks
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public net.minecraft.client.Minecraft field_110448_aq # mcResourcePackRepository
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public net.minecraft.client.Minecraft field_71434_R # hasCrashed
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public net.minecraft.client.Minecraft func_71386_F()L # getSystemTime
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public net.minecraft.client.Minecraft func_71383_b(I)V # updateDebugProfilerName
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