Rework rendering pipeline to make better use of multithreading

Move OpenGL frame to ARGB conversion to processing threads
Move video exporting to processing threads
Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
This commit is contained in:
johni0702
2015-07-15 14:21:18 +02:00
parent 3a2c35cb22
commit 7fd429e25f
44 changed files with 1142 additions and 1244 deletions

View File

@@ -0,0 +1,108 @@
package eu.crushedpixel.replaymod.video.capturer;
import eu.crushedpixel.replaymod.utils.ByteBufferPool;
import eu.crushedpixel.replaymod.video.frame.OpenGlFrame;
import eu.crushedpixel.replaymod.video.rendering.Frame;
import eu.crushedpixel.replaymod.video.rendering.FrameCapturer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.shader.Framebuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.Dimension;
import org.lwjgl.util.ReadableDimension;
import org.lwjgl.util.WritableDimension;
import java.io.IOException;
import java.nio.ByteBuffer;
import static net.minecraft.client.renderer.GlStateManager.*;
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
public abstract class OpenGlFrameCapturer<F extends Frame, D extends CaptureData> implements FrameCapturer<F> {
protected final WorldRenderer<D> worldRenderer;
protected final RenderInfo renderInfo;
protected int framesDone;
private Framebuffer frameBuffer;
public OpenGlFrameCapturer(WorldRenderer<D> worldRenderer, RenderInfo renderInfo) {
this.worldRenderer = worldRenderer;
this.renderInfo = renderInfo;
}
protected final ReadableDimension frameSize = new ReadableDimension() {
@Override
public int getWidth() {
return getFrameWidth();
}
@Override
public int getHeight() {
return getFrameHeight();
}
@Override
public void getSize(WritableDimension dest) {
dest.setSize(getWidth(), getHeight());
}
};
protected int getFrameWidth() {
return renderInfo.getFrameSize().getWidth();
}
protected int getFrameHeight() {
return renderInfo.getFrameSize().getHeight();
}
private Framebuffer frameBuffer() {
if (frameBuffer == null) {
frameBuffer = new Framebuffer(getFrameWidth(), getFrameHeight(), true);
}
return frameBuffer;
}
@Override
public boolean isDone() {
return framesDone >= renderInfo.getTotalFrames();
}
protected OpenGlFrame renderFrame(int frameId, float partialTicks) {
return renderFrame(frameId, partialTicks, null);
}
protected OpenGlFrame renderFrame(int frameId, float partialTicks, D captureData) {
pushMatrix();
frameBuffer().bindFramebuffer(true);
clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
enableTexture2D();
worldRenderer.renderWorld(frameSize, partialTicks, captureData);
frameBuffer().unbindFramebuffer();
popMatrix();
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
ByteBuffer buffer = ByteBufferPool.allocate(getFrameWidth() * getFrameHeight() * 3);
if (OpenGlHelper.isFramebufferEnabled()) {
frameBuffer().bindFramebufferTexture();
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer);
frameBuffer().unbindFramebufferTexture();
} else {
GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer);
}
buffer.rewind();
return new OpenGlFrame(frameId, new Dimension(getFrameWidth(), getFrameHeight()), buffer);
}
@Override
public void close() throws IOException {
worldRenderer.close();
if (frameBuffer != null) {
frameBuffer.deleteFramebuffer();
}
}
}