Rework rendering pipeline to make better use of multithreading

Move OpenGL frame to ARGB conversion to processing threads
Move video exporting to processing threads
Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
This commit is contained in:
johni0702
2015-07-15 14:21:18 +02:00
parent 3a2c35cb22
commit 7fd429e25f
44 changed files with 1142 additions and 1244 deletions

View File

@@ -9,7 +9,7 @@ import eu.crushedpixel.replaymod.settings.RenderOptions;
import eu.crushedpixel.replaymod.utils.MouseUtils;
import eu.crushedpixel.replaymod.utils.ReplayFileIO;
import eu.crushedpixel.replaymod.utils.StringUtils;
import eu.crushedpixel.replaymod.video.frame.*;
import eu.crushedpixel.replaymod.video.rendering.Pipelines;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiErrorScreen;
@@ -449,8 +449,6 @@ public class GuiRenderSettings extends GuiScreen {
}
private void startRendering() {
FrameRenderer renderer = null;
RendererSettings r = rendererDropdown.getElement(rendererDropdown.getSelectionIndex());
RenderOptions options = new RenderOptions();
@@ -477,16 +475,19 @@ public class GuiRenderSettings extends GuiScreen {
options.setWidth(getWidthSetting());
options.setHeight(getHeightSetting());
Pipelines.Preset pipePreset = Pipelines.Preset.DEFAULT;
if(r == RendererSettings.DEFAULT) {
renderer = new DefaultFrameRenderer(options);
pipePreset = Pipelines.Preset.DEFAULT;
} else if(r == RendererSettings.STEREOSCOPIC) {
renderer = new StereoscopicFrameRenderer(options);
pipePreset = Pipelines.Preset.STEREOSCOPIC;
} else if(r == RendererSettings.CUBIC) {
renderer = new CubicFrameRenderer(options, ignoreCamDir.isChecked());
pipePreset = Pipelines.Preset.CUBIC;
} else if(r == RendererSettings.EQUIRECTANGULAR) {
renderer = new EquirectangularFrameRenderer(options, ignoreCamDir.isChecked());
pipePreset = Pipelines.Preset.EQUIRECTANGULAR;
}
options.setRenderer(renderer);
options.setMode(pipePreset);
options.setIgnoreCameraRotation(ignoreCamDir.isChecked());
if(commandInput.getText().trim().length() > 0) {
options.setExportCommand(commandInput.getText().trim());
@@ -525,6 +526,9 @@ public class GuiRenderSettings extends GuiScreen {
ignoreCamDir.enabled = true;
}
if (!ignoreCamDir.enabled) {
ignoreCamDir.setIsChecked(false);
}
xRes.setCursorPositionEnd();
xRes.setSelectionPos(xRes.getCursorPosition());