Fix several sounds and the block break effect not being recorded (fixes #8)

This commit is contained in:
johni0702
2016-09-24 11:04:15 +02:00
parent 446b9be384
commit 7ef6a6d166
4 changed files with 114 additions and 1 deletions

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@@ -11,6 +11,8 @@ import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.network.play.server.*;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.minecart.MinecartInteractEvent;
@@ -69,6 +71,25 @@ public class RecordingEventHandler {
}
}
public void onClientSound(SoundEvent sound, SoundCategory category,
double x, double y, double z, float volume, float pitch) {
try {
// Send to all other players in ServerWorldEventHandler#playSoundToAllNearExcept
packetListener.save(new SPacketSoundEffect(sound, category, x, y, z, volume, pitch));
} catch(Exception e) {
e.printStackTrace();
}
}
public void onClientEffect(int type, BlockPos pos, int data) {
try {
// Send to all other players in ServerWorldEventHandler#playEvent
packetListener.save(new SPacketEffect(type, pos, data, false));
} catch(Exception e) {
e.printStackTrace();
}
}
@SubscribeEvent
public void onPlayerTick(PlayerTickEvent e) {
try {

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@@ -0,0 +1,28 @@
package com.replaymod.recording.mixin;
import com.replaymod.recording.handler.RecordingEventHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.PlayerControllerMP;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(PlayerControllerMP.class)
public abstract class MixinPlayerControllerMP implements RecordingEventHandler.RecordingEventSender {
@Shadow
private Minecraft mc;
// Redirects the call to playEvent without the initial player argument to the method with that argument
// The new method will then play it and (if applicable) record it. (See MixinWorldClient)
// This is necessary for the block break event (particles and sound) to be recorded. Otherwise it looks like the
// event was emitted because of a packet (player will be null) and not as it actually was (by the player).
@Redirect(method = "onPlayerDestroyBlock", at = @At(value = "INVOKE",
target = "Lnet/minecraft/world/World;playEvent(ILnet/minecraft/util/math/BlockPos;I)V"))
public void replayModRecording_playEvent_fixed(World world, int type, BlockPos pos, int data) {
world.playEvent(mc.thePlayer, type, pos, data);
}
}

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@@ -0,0 +1,62 @@
package com.replaymod.recording.mixin;
import com.replaymod.recording.handler.RecordingEventHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.profiler.Profiler;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.storage.ISaveHandler;
import net.minecraft.world.storage.WorldInfo;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldClient.class)
public abstract class MixinWorldClient extends World implements RecordingEventHandler.RecordingEventSender {
@Shadow
private Minecraft mc;
protected MixinWorldClient(ISaveHandler saveHandlerIn, WorldInfo info, WorldProvider providerIn, Profiler profilerIn, boolean client) {
super(saveHandlerIn, info, providerIn, profilerIn, client);
}
private RecordingEventHandler replayModRecording_getRecordingEventHandler() {
return ((RecordingEventHandler.RecordingEventSender) mc.renderGlobal).getRecordingEventHandler();
}
// Sounds that are emitted by thePlayer no longer take the long way over the server
// but are instead played directly by the client. The server only sends these sounds to
// other clients so we have to record them manually.
// E.g. Block place sounds
@Inject(method = "playSound", at = @At("HEAD"))
public void replayModRecording_recordClientSound(EntityPlayer player, double x, double y, double z, SoundEvent sound, SoundCategory category,
float volume, float pitch, CallbackInfo ci) {
if (player == mc.thePlayer) {
RecordingEventHandler handler = replayModRecording_getRecordingEventHandler();
if (handler != null) {
handler.onClientSound(sound, category, x, y, z, volume, pitch);
}
}
}
// Same goes for level events (also called effects). E.g. door open, block break, etc.
// These are handled in the World class, so we override the method in WorldClient and add our special handling.
@Override
public void playEvent(EntityPlayer player, int type, BlockPos pos, int data) {
if (player == mc.thePlayer) {
// We caused this event, the server won't send it to us
RecordingEventHandler handler = replayModRecording_getRecordingEventHandler();
if (handler != null) {
handler.onClientEffect(type, pos, data);
}
}
super.playEvent(player, type, pos, data);
}
}

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@@ -5,7 +5,9 @@
"server": [],
"client": [
"MixinNetHandlerPlayClient",
"MixinRenderGlobal"
"MixinPlayerControllerMP",
"MixinRenderGlobal",
"MixinWorldClient"
],
"compatibilityLevel": "JAVA_8",
"refmap": "mixins.replaymod.refmap.json"