Fix rendering of sky (or anything with textures disabled) during ODS

This commit is contained in:
Jonas Herzig
2019-06-30 20:32:54 +02:00
parent 7299ecd0ce
commit 7eecb2664d

View File

@@ -90,7 +90,7 @@ public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
};
renderStateEvents.on(Texture2DStateCallback.EVENT, (id, enabled) -> {
if (id >= 0 && id < texture2DUniforms.length) {
texture2DUniforms[id].set(true);
texture2DUniforms[id].set(enabled);
}
});
Program.Uniform fogUniform = shaderProgram.getUniformVariable("fogEnabled");