Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
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@@ -7,7 +7,6 @@ import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.entities.CameraEntity;
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import eu.crushedpixel.replaymod.events.handlers.RecordingHandler;
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import eu.crushedpixel.replaymod.holders.PacketData;
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import eu.crushedpixel.replaymod.holders.AdvancedPosition;
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import eu.crushedpixel.replaymod.utils.ReplayFile;
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import eu.crushedpixel.replaymod.utils.ReplayFileIO;
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import io.netty.channel.ChannelHandler.Sharable;
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@@ -286,12 +285,6 @@ public class ReplaySender extends ChannelInboundHandlerAdapter {
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protected Packet processPacket(Packet p) throws Exception {
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if(BAD_PACKETS.contains(p.getClass())) return null;
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if (p instanceof S29PacketSoundEffect || p instanceof S28PacketEffect) {
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if (!asyncMode || isHurrying()) {
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return null;
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}
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}
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if(p instanceof S48PacketResourcePackSend) {
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S48PacketResourcePackSend packet = (S48PacketResourcePackSend) p;
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String url = packet.func_179783_a();
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