Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)

This commit is contained in:
Jonas Herzig
2019-05-10 14:09:22 +02:00
parent 7f7d33def8
commit 7cbf7f7c94
183 changed files with 3250 additions and 3250 deletions

View File

@@ -11,45 +11,45 @@ import com.replaymod.replay.mixin.FirstPersonRendererAccessor;
import com.replaymod.replaystudio.util.Location;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.options.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.decoration.ItemFrameEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BoundingBox;
//#if MC>=11400
//$$ import com.replaymod.core.events.KeyBindingEventCallback;
//$$ import com.replaymod.core.events.PreRenderCallback;
//$$ import com.replaymod.core.events.PreRenderHandCallback;
//$$ import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
//$$ import de.johni0702.minecraft.gui.versions.callbacks.PreTickCallback;
//$$ import net.fabricmc.fabric.api.util.TriState;
//$$ import net.minecraft.client.world.ClientWorld;
//$$ import net.minecraft.fluid.Fluid;
//$$ import net.minecraft.tag.Tag;
//$$ import net.minecraft.util.hit.BlockHitResult;
//$$ import net.minecraft.util.hit.HitResult;
import com.replaymod.core.events.KeyBindingEventCallback;
import com.replaymod.core.events.PreRenderCallback;
import com.replaymod.core.events.PreRenderHandCallback;
import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
import de.johni0702.minecraft.gui.versions.callbacks.PreTickCallback;
import net.fabricmc.fabric.api.util.TriState;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.fluid.Fluid;
import net.minecraft.tag.Tag;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
//#else
import com.replaymod.core.versions.MCVer;
import com.replaymod.replay.events.ReplayChatMessageEvent;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import net.minecraftforge.client.event.EntityViewRenderEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
//$$ import com.replaymod.core.versions.MCVer;
//$$ import com.replaymod.replay.events.ReplayChatMessageEvent;
//$$ import net.minecraft.util.math.RayTraceResult;
//$$ import net.minecraft.util.text.ITextComponent;
//$$ import net.minecraft.world.World;
//$$ import net.minecraftforge.client.event.EntityViewRenderEvent;
//$$ import net.minecraftforge.client.event.RenderGameOverlayEvent;
//$$ import net.minecraftforge.client.event.RenderHandEvent;
//$$ import net.minecraftforge.common.MinecraftForge;
//$$ import net.minecraftforge.eventbus.api.EventPriority;
//$$ import net.minecraftforge.eventbus.api.SubscribeEvent;
//$$ import net.minecraftforge.fml.common.gameevent.TickEvent;
//$$
//#if MC>=11300
import net.minecraft.util.math.RayTraceFluidMode;
//$$ import net.minecraft.util.math.RayTraceFluidMode;
//#else
//$$ import net.minecraft.block.material.Material;
//$$ import net.minecraft.entity.EntityLivingBase;
@@ -57,22 +57,22 @@ import net.minecraft.util.math.RayTraceFluidMode;
//#endif
//#if MC>=10904
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.entity.EquipmentSlot;
//#if MC>=11200
//#if MC>=11300
import net.minecraft.client.util.RecipeBookClient;
import net.minecraft.client.recipe.book.ClientRecipeBook;
//#else
//$$ import net.minecraft.stats.RecipeBook;
//#endif
//#endif
import net.minecraft.stats.StatisticsManager;
import net.minecraft.util.EnumHand;
import net.minecraft.stat.StatHandler;
import net.minecraft.util.Hand;
//#else
//$$ import net.minecraft.stats.StatFileWriter;
//#endif
//#if MC>=10800
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.network.ClientPlayerEntity;
//#else
//$$ import net.minecraft.client.entity.EntityClientPlayerMP;
//$$ import net.minecraft.util.Session;
@@ -92,7 +92,7 @@ import static com.replaymod.core.versions.MCVer.*;
@SuppressWarnings("EntityConstructor")
public class CameraEntity
//#if MC>=10800
extends EntityPlayerSP
extends ClientPlayerEntity
//#else
//$$ extends EntityClientPlayerMP
//#endif
@@ -122,9 +122,9 @@ public class CameraEntity
//#if MC>=11300
//#if MC>=11400
//$$ public CameraEntity(MinecraftClient mcIn, ClientWorld worldIn, ClientPlayNetworkHandler netHandlerPlayClient, StatHandler statisticsManager, ClientRecipeBook recipeBookClient) {
public CameraEntity(MinecraftClient mcIn, ClientWorld worldIn, ClientPlayNetworkHandler netHandlerPlayClient, StatHandler statisticsManager, ClientRecipeBook recipeBookClient) {
//#else
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager, RecipeBookClient recipeBookClient) {
//$$ public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager, RecipeBookClient recipeBookClient) {
//#endif
super(mcIn, worldIn, netHandlerPlayClient, statisticsManager, recipeBookClient);
//#else
@@ -161,7 +161,7 @@ public class CameraEntity
* @param z Delta in Z direction
*/
public void moveCamera(double x, double y, double z) {
setCameraPosition(this.posX + x, this.posY + y, this.posZ + z);
setCameraPosition(this.x + x, this.y + y, this.z + z);
}
/**
@@ -171,9 +171,9 @@ public class CameraEntity
* @param z Z coordinate
*/
public void setCameraPosition(double x, double y, double z) {
this.lastTickPosX = this.prevPosX = this.posX = x;
this.lastTickPosY = this.prevPosY = this.posY = y;
this.lastTickPosZ = this.prevPosZ = this.posZ = z;
this.prevRenderX = this.prevX = this.x = x;
this.prevRenderY = this.prevY = this.y = y;
this.prevRenderZ = this.prevZ = this.z = z;
updateBoundingBox();
}
@@ -184,8 +184,8 @@ public class CameraEntity
* @param roll Roll in degrees
*/
public void setCameraRotation(float yaw, float pitch, float roll) {
this.prevRotationYaw = this.rotationYaw = yaw;
this.prevRotationPitch = this.rotationPitch = pitch;
this.prevYaw = this.yaw = yaw;
this.prevPitch = this.pitch = pitch;
this.roll = roll;
}
@@ -209,38 +209,38 @@ public class CameraEntity
//#else
//$$ float yOffset = 1.62f; // Magic value (eye height) from EntityRenderer#orientCamera
//#endif
this.prevPosX = to.prevPosX;
this.prevPosY = to.prevPosY + yOffset;
this.prevPosZ = to.prevPosZ;
this.prevRotationYaw = to.prevRotationYaw;
this.prevRotationPitch = to.prevRotationPitch;
this.posX = to.posX;
this.posY = to.posY + yOffset;
this.posZ = to.posZ;
this.rotationYaw = to.rotationYaw;
this.rotationPitch = to.rotationPitch;
this.lastTickPosX = to.lastTickPosX;
this.lastTickPosY = to.lastTickPosY + yOffset;
this.lastTickPosZ = to.lastTickPosZ;
this.prevX = to.prevX;
this.prevY = to.prevY + yOffset;
this.prevZ = to.prevZ;
this.prevYaw = to.prevYaw;
this.prevPitch = to.prevPitch;
this.x = to.x;
this.y = to.y + yOffset;
this.z = to.z;
this.yaw = to.yaw;
this.pitch = to.pitch;
this.prevRenderX = to.prevRenderX;
this.prevRenderY = to.prevRenderY + yOffset;
this.prevRenderZ = to.prevRenderZ;
updateBoundingBox();
}
private void updateBoundingBox() {
//#if MC>=11400
//$$ float width = getWidth();
//$$ float height = getHeight();
float width = getWidth();
float height = getHeight();
//#endif
//#if MC>=10800
//#if MC>=11300
setBoundingBox(new AxisAlignedBB(
setBoundingBox(new BoundingBox(
//#else
//$$ setEntityBoundingBox(new AxisAlignedBB(
//#endif
//#else
//$$ this.boundingBox.setBB(AxisAlignedBB.getBoundingBox(
//#endif
this.posX - width / 2, this.posY, this.posZ - width / 2,
this.posX + width / 2, this.posY + height, this.posZ + width / 2));
this.x - width / 2, this.y, this.z - width / 2,
this.x + width / 2, this.y + height, this.z + width / 2));
}
@Override
@@ -250,7 +250,7 @@ public class CameraEntity
//$$ public void onUpdate() {
//#endif
//#if MC>=10800
Entity view = getRenderViewEntity(this.mc);
Entity view = getRenderViewEntity(this.client);
//#else
//$$ EntityLivingBase view = getRenderViewEntity(this.mc);
//#endif
@@ -259,19 +259,19 @@ public class CameraEntity
// This is important if the spectated player respawns as their
// entity is recreated and we have to spectate a new entity
UUID spectating = ReplayModReplay.instance.getReplayHandler().getSpectatedUUID();
if (spectating != null && (view.getUniqueID() != spectating
if (spectating != null && (view.getUuid() != spectating
|| view.world != this.world)
|| this.world.getEntityByID(view.getEntityId()) != view) {
|| this.world.getEntityById(view.getEntityId()) != view) {
if (spectating == null) {
// Entity (non-player) died, stop spectating
ReplayModReplay.instance.getReplayHandler().spectateEntity(this);
return;
}
view = this.world.getPlayerEntityByUUID(spectating);
view = this.world.getPlayerByUuid(spectating);
if (view != null) {
setRenderViewEntity(this.mc, view);
setRenderViewEntity(this.client, view);
} else {
setRenderViewEntity(this.mc, this);
setRenderViewEntity(this.client, this);
return;
}
}
@@ -284,25 +284,25 @@ public class CameraEntity
}
@Override
public void preparePlayerToSpawn() {
public void method_5823() {
// Make sure our world is up-to-date in case of world changes
if (this.mc.world != null) {
this.world = this.mc.world;
if (this.client.world != null) {
this.world = this.client.world;
}
super.preparePlayerToSpawn();
super.method_5823();
}
@Override
public void setRotation(float yaw, float pitch) {
if (getRenderViewEntity(this.mc) == this) {
if (getRenderViewEntity(this.client) == this) {
// Only update camera rotation when the camera is the view
super.setRotation(yaw, pitch);
}
}
@Override
public boolean isEntityInsideOpaqueBlock() {
return falseUnlessSpectating(Entity::isEntityInsideOpaqueBlock); // Make sure no suffocation overlay is rendered
public boolean isInsideWall() {
return falseUnlessSpectating(Entity::isInsideWall); // Make sure no suffocation overlay is rendered
}
//#if MC<11300
@@ -313,36 +313,36 @@ public class CameraEntity
//#endif
//#if MC>=11400
//$$ @Override
//$$ public boolean isInFluid(Tag<Fluid> fluid, boolean loadedChunksOnly) {
//$$ return falseUnlessSpectating(entity -> entity.isInFluid(fluid, loadedChunksOnly));
//$$ }
@Override
public boolean isInFluid(Tag<Fluid> fluid, boolean loadedChunksOnly) {
return falseUnlessSpectating(entity -> entity.isInFluid(fluid, loadedChunksOnly));
}
//#else
//#if MC>=10800
@Override
public boolean isInLava() {
return falseUnlessSpectating(Entity::isInLava); // Make sure no lava overlay is rendered
}
//$$ @Override
//$$ public boolean isInLava() {
//$$ return falseUnlessSpectating(Entity::isInLava); // Make sure no lava overlay is rendered
//$$ }
//#else
//$$ @Override
//$$ public boolean handleLavaMovement() {
//$$ return falseUnlessSpectating(Entity::handleLavaMovement); // Make sure no lava overlay is rendered
//$$ }
//#endif
@Override
public boolean isInWater() {
return falseUnlessSpectating(Entity::isInWater); // Make sure no water overlay is rendered
}
//$$
//$$ @Override
//$$ public boolean isInWater() {
//$$ return falseUnlessSpectating(Entity::isInWater); // Make sure no water overlay is rendered
//$$ }
//#endif
@Override
public boolean isBurning() {
return falseUnlessSpectating(Entity::isBurning); // Make sure no fire overlay is rendered
public boolean isOnFire() {
return falseUnlessSpectating(Entity::isOnFire); // Make sure no fire overlay is rendered
}
private boolean falseUnlessSpectating(Function<Entity, Boolean> property) {
Entity view = getRenderViewEntity(this.mc);
Entity view = getRenderViewEntity(this.client);
if (view != null && view != this) {
return property.apply(view);
}
@@ -350,19 +350,19 @@ public class CameraEntity
}
@Override
public boolean canBePushed() {
public boolean isPushable() {
return false; // We are in full control of ourselves
}
//#if MC>=10800
@Override
protected void createRunningParticles() {
protected void spawnSprintingParticles() {
// We do not produce any particles, we are a camera
}
//#endif
@Override
public boolean canBeCollidedWith() {
public boolean collides() {
return false; // We are a camera, we cannot collide
}
@@ -374,23 +374,23 @@ public class CameraEntity
//#endif
//#if MC>=11400
//$$ @Override
//$$ public boolean shouldRenderFrom(double double_1, double double_2, double double_3) {
//$$ return false; // never render the camera otherwise it'd be visible e.g. in 3rd-person or with shaders
//$$ }
//#else
@Override
public boolean shouldRenderInPass(int pass) {
// Never render the camera
// This is necessary to hide the player head in third person mode and to not
// cause any unwanted shadows when rendering with shaders.
return false;
public boolean shouldRenderFrom(double double_1, double double_2, double double_3) {
return false; // never render the camera otherwise it'd be visible e.g. in 3rd-person or with shaders
}
//#else
//$$ @Override
//$$ public boolean shouldRenderInPass(int pass) {
//$$ // Never render the camera
//$$ // This is necessary to hide the player head in third person mode and to not
//$$ // cause any unwanted shadows when rendering with shaders.
//$$ return false;
//$$ }
//#endif
@Override
public boolean isInvisible() {
Entity view = getRenderViewEntity(this.mc);
Entity view = getRenderViewEntity(this.client);
if (view != this) {
return view.isInvisible();
}
@@ -398,99 +398,99 @@ public class CameraEntity
}
@Override
public ResourceLocation getLocationSkin() {
Entity view = getRenderViewEntity(this.mc);
if (view != this && view instanceof EntityPlayer) {
return Utils.getResourceLocationForPlayerUUID(view.getUniqueID());
public Identifier getSkinTexture() {
Entity view = getRenderViewEntity(this.client);
if (view != this && view instanceof PlayerEntity) {
return Utils.getResourceLocationForPlayerUUID(view.getUuid());
}
return super.getLocationSkin();
return super.getSkinTexture();
}
//#if MC>=10800
@Override
public String getSkinType() {
Entity view = this.mc.getRenderViewEntity();
if (view != this && view instanceof AbstractClientPlayer) {
return ((AbstractClientPlayer) view).getSkinType();
public String getModel() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof AbstractClientPlayerEntity) {
return ((AbstractClientPlayerEntity) view).getModel();
}
return super.getSkinType();
return super.getModel();
}
//#endif
@Override
public float getSwingProgress(float renderPartialTicks) {
Entity view = getRenderViewEntity(this.mc);
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getSwingProgress(renderPartialTicks);
public float getHandSwingProgress(float renderPartialTicks) {
Entity view = getRenderViewEntity(this.client);
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getHandSwingProgress(renderPartialTicks);
}
return 0;
}
//#if MC>=10904
@Override
public float getCooldownPeriod() {
Entity view = this.mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooldownPeriod();
public float method_7279() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).method_7279();
}
return 1;
}
@Override
public float getCooledAttackStrength(float adjustTicks) {
Entity view = this.mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooledAttackStrength(adjustTicks);
public float method_7261(float adjustTicks) {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).method_7261(adjustTicks);
}
// Default to 1 as to not render the cooldown indicator (renders for < 1)
return 1;
}
@Override
public EnumHand getActiveHand() {
Entity view = this.mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getActiveHand();
public Hand getActiveHand() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getActiveHand();
}
return super.getActiveHand();
}
@Override
public boolean isHandActive() {
Entity view = this.mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).isHandActive();
public boolean isUsingItem() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).isUsingItem();
}
return super.isHandActive();
return super.isUsingItem();
}
//#if MC>=11400
//$$ @Override
//$$ public HitResult rayTrace(double maxDistance, float tickDelta, boolean fluids) {
//$$ HitResult result = super.rayTrace(maxDistance, tickDelta, fluids);
//$$
//$$ // Make sure we can never look at blocks (-> no outline)
//$$ if (result instanceof BlockHitResult) {
//$$ BlockHitResult blockResult = (BlockHitResult) result;
//$$ result = BlockHitResult.createMissed(result.getPos(), blockResult.getSide(), blockResult.getBlockPos());
//$$ }
//$$
//$$ return result;
//$$ }
//#else
//#if MC>=11300
@Override
public RayTraceResult rayTrace(double blockReachDistance, float partialTicks, RayTraceFluidMode p_174822_4_) {
RayTraceResult pos = super.rayTrace(blockReachDistance, partialTicks, p_174822_4_);
public HitResult rayTrace(double maxDistance, float tickDelta, boolean fluids) {
HitResult result = super.rayTrace(maxDistance, tickDelta, fluids);
// Make sure we can never look at blocks (-> no outline)
if(pos != null && pos.type == RayTraceResult.Type.BLOCK) {
pos.type = RayTraceResult.Type.MISS;
if (result instanceof BlockHitResult) {
BlockHitResult blockResult = (BlockHitResult) result;
result = BlockHitResult.createMissed(result.getPos(), blockResult.getSide(), blockResult.getBlockPos());
}
return pos;
return result;
}
//#else
//#if MC>=11300
//$$ @Override
//$$ public RayTraceResult rayTrace(double blockReachDistance, float partialTicks, RayTraceFluidMode p_174822_4_) {
//$$ RayTraceResult pos = super.rayTrace(blockReachDistance, partialTicks, p_174822_4_);
//$$
//$$ // Make sure we can never look at blocks (-> no outline)
//$$ if(pos != null && pos.type == RayTraceResult.Type.BLOCK) {
//$$ pos.type = RayTraceResult.Type.MISS;
//$$ }
//$$
//$$ return pos;
//$$ }
//#else
//$$ @Override
//$$ public RayTraceResult rayTrace(double p_174822_1_, float p_174822_3_) {
//$$ RayTraceResult pos = super.rayTrace(p_174822_1_, 1f);
@@ -546,40 +546,40 @@ public class CameraEntity
handleInputEvents();
Map<String, KeyBinding> keyBindings = ReplayMod.instance.getKeyBindingRegistry().getKeyBindings();
if (keyBindings.get("replaymod.input.rollclockwise").isKeyDown()) {
if (keyBindings.get("replaymod.input.rollclockwise").isPressed()) {
roll += Utils.isCtrlDown() ? 0.2 : 1;
}
if (keyBindings.get("replaymod.input.rollcounterclockwise").isKeyDown()) {
if (keyBindings.get("replaymod.input.rollcounterclockwise").isPressed()) {
roll -= Utils.isCtrlDown() ? 0.2 : 1;
}
}
private void handleInputEvents() {
if (this.mc.gameSettings.keyBindAttack.isPressed() || this.mc.gameSettings.keyBindUseItem.isPressed()) {
if (canSpectate(this.mc.pointedEntity)) {
if (this.client.options.keyAttack.wasPressed() || this.client.options.keyUse.wasPressed()) {
if (canSpectate(this.client.targetedEntity)) {
ReplayModReplay.instance.getReplayHandler().spectateEntity(
//#if MC<=10710
//$$ (EntityLivingBase)
//#endif
this.mc.pointedEntity);
this.client.targetedEntity);
// Make sure we don't exit right away
//noinspection StatementWithEmptyBody
while (this.mc.gameSettings.keyBindSneak.isPressed());
while (this.client.options.keySneak.wasPressed());
}
}
}
private void updateArmYawAndPitch() {
this.prevRenderArmYaw = this.renderArmYaw;
this.prevRenderArmPitch = this.renderArmPitch;
this.renderArmPitch = this.renderArmPitch + (this.rotationPitch - this.renderArmPitch) * 0.5f;
this.renderArmYaw = this.renderArmYaw + (this.rotationYaw - this.renderArmYaw) * 0.5f;
this.lastRenderYaw = this.renderYaw;
this.lastRenderPitch = this.renderPitch;
this.renderPitch = this.renderPitch + (this.pitch - this.renderPitch) * 0.5f;
this.renderYaw = this.renderYaw + (this.yaw - this.renderYaw) * 0.5f;
}
public boolean canSpectate(Entity e) {
return e != null && !e.isInvisible()
//#if MC>=10800
&& (e instanceof EntityPlayer || e instanceof EntityLiving || e instanceof EntityItemFrame);
&& (e instanceof PlayerEntity || e instanceof MobEntity || e instanceof ItemFrameEntity);
//#else
//$$ && e instanceof EntityPlayer; // cannot be more generic since 1.7.10 has no concept of eye height
//#endif
@@ -587,11 +587,11 @@ public class CameraEntity
//#if MC<11400
//#if MC>=11102
@Override
public void sendMessage(ITextComponent message) {
if (MinecraftForge.EVENT_BUS.post(new ReplayChatMessageEvent(this))) return;
super.sendMessage(message);
}
//$$ @Override
//$$ public void sendMessage(ITextComponent message) {
//$$ if (MinecraftForge.EVENT_BUS.post(new ReplayChatMessageEvent(this))) return;
//$$ super.sendMessage(message);
//$$ }
//#else
//$$ @Override
//$$ public void addChatMessage(ITextComponent message) {
@@ -607,53 +607,53 @@ public class CameraEntity
//$$ public // All event handlers need to be public in 1.7.10
//#endif
class EventHandler extends EventRegistrations {
private final Minecraft mc = getMinecraft();
private final MinecraftClient mc = getMinecraft();
private EventHandler() {}
//#if MC>=11400
//$$ { on(PreTickCallback.EVENT, this::onPreClientTick); }
//$$ private void onPreClientTick() {
{ on(PreTickCallback.EVENT, this::onPreClientTick); }
private void onPreClientTick() {
//#else
@SubscribeEvent
public void onPreClientTick(TickEvent.ClientTickEvent event) {
if (event.phase != TickEvent.Phase.START) return;
//$$ @SubscribeEvent
//$$ public void onPreClientTick(TickEvent.ClientTickEvent event) {
//$$ if (event.phase != TickEvent.Phase.START) return;
//#endif
updateArmYawAndPitch();
}
//#if MC>=11400
//$$ { on(PreRenderCallback.EVENT, this::onRenderUpdate); }
//$$ private void onRenderUpdate() {
{ on(PreRenderCallback.EVENT, this::onRenderUpdate); }
private void onRenderUpdate() {
//#else
@SubscribeEvent
public void onRenderUpdate(TickEvent.RenderTickEvent event) {
if (event.phase != TickEvent.Phase.START) return;
//$$ @SubscribeEvent
//$$ public void onRenderUpdate(TickEvent.RenderTickEvent event) {
//$$ if (event.phase != TickEvent.Phase.START) return;
//#endif
update();
}
//#if MC>=11400
//$$ { on(KeyBindingEventCallback.EVENT, CameraEntity.this::handleInputEvents); }
{ on(KeyBindingEventCallback.EVENT, CameraEntity.this::handleInputEvents); }
//#endif
//#if MC>=11400
//$$ { on(RenderSpectatorCrosshairCallback.EVENT, this::shouldRenderSpectatorCrosshair); }
//$$ private TriState shouldRenderSpectatorCrosshair() {
//$$ return TriState.of(canSpectate(mc.targetedEntity));
//$$ }
//#else
@SubscribeEvent
public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
// The crosshair should only render if targeted entity can actually be spectated
if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
event.setCanceled(!canSpectate(mc.pointedEntity));
}
// Hotbar should never be rendered
if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.HOTBAR) {
event.setCanceled(true);
}
{ on(RenderSpectatorCrosshairCallback.EVENT, this::shouldRenderSpectatorCrosshair); }
private TriState shouldRenderSpectatorCrosshair() {
return TriState.of(canSpectate(mc.targetedEntity));
}
//#else
//$$ @SubscribeEvent
//$$ public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
//$$ // The crosshair should only render if targeted entity can actually be spectated
//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
//$$ event.setCanceled(!canSpectate(mc.pointedEntity));
//$$ }
//$$ // Hotbar should never be rendered
//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.HOTBAR) {
//$$ event.setCanceled(true);
//$$ }
//$$ }
//#endif
{ on(SettingsChangedCallback.EVENT, this::onSettingsChanged); }
@@ -668,47 +668,47 @@ public class CameraEntity
}
//#if MC>=11400
//$$ { on(PreRenderHandCallback.EVENT, this::onRenderHand); }
//$$ private boolean onRenderHand() {
//$$ // Unless we are spectating another player, don't render our hand
//$$ if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof PlayerEntity)) {
//$$ return true; // cancel hand rendering
//$$ } else {
//$$ onRenderHandMonitor();
//$$ return false;
//$$ }
//$$ }
//#else
@SubscribeEvent
public void onRenderHand(RenderHandEvent event) {
{ on(PreRenderHandCallback.EVENT, this::onRenderHand); }
private boolean onRenderHand() {
// Unless we are spectating another player, don't render our hand
if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof EntityPlayer)) {
event.setCanceled(true);
if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof PlayerEntity)) {
return true; // cancel hand rendering
} else {
onRenderHandMonitor();
return false;
}
}
//#else
//$$ @SubscribeEvent
//$$ public void onRenderHand(RenderHandEvent event) {
//$$ // Unless we are spectating another player, don't render our hand
//$$ if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof EntityPlayer)) {
//$$ event.setCanceled(true);
//$$ }
//$$ }
//#endif
//#if MC>=11400
//$$ private void onRenderHandMonitor() {
private void onRenderHandMonitor() {
//#else
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onRenderHandMonitor(RenderHandEvent event) {
//$$ @SubscribeEvent(priority = EventPriority.LOWEST)
//$$ public void onRenderHandMonitor(RenderHandEvent event) {
//#endif
Entity view = getRenderViewEntity(mc);
if (view instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) view;
if (view instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) view;
// When the spectated player has changed, force equip their items to prevent the equip animation
if (lastHandRendered != player) {
lastHandRendered = player;
FirstPersonRendererAccessor acc = (FirstPersonRendererAccessor) mc.entityRenderer.itemRenderer;
FirstPersonRendererAccessor acc = (FirstPersonRendererAccessor) mc.gameRenderer.firstPersonRenderer;
//#if MC>=10904
acc.setPrevEquippedProgressMainHand(1);
acc.setPrevEquippedProgressOffHand(1);
acc.setEquippedProgressMainHand(1);
acc.setEquippedProgressOffHand(1);
acc.setItemStackMainHand(player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND));
acc.setItemStackOffHand(player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND));
acc.setItemStackMainHand(player.getEquippedStack(EquipmentSlot.HAND_MAIN));
acc.setItemStackOffHand(player.getEquippedStack(EquipmentSlot.HAND_OFF));
//#else
//$$ acc.setPrevEquippedProgress(1);
//$$ acc.setEquippedProgress(1);
@@ -717,75 +717,75 @@ public class CameraEntity
//#endif
mc.player.renderArmYaw = mc.player.prevRenderArmYaw = player.rotationYaw;
mc.player.renderArmPitch = mc.player.prevRenderArmPitch = player.rotationPitch;
mc.player.renderYaw = mc.player.lastRenderYaw = player.yaw;
mc.player.renderPitch = mc.player.lastRenderPitch = player.pitch;
}
}
}
//#if MC>=11400
//$$ // Moved to MixinCamera
// Moved to MixinCamera
//#else
//#if MC>=10800
@SubscribeEvent
public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
if (mc.getRenderViewEntity() == CameraEntity.this) {
//$$ @SubscribeEvent
//$$ public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
//$$ if (mc.getRenderViewEntity() == CameraEntity.this) {
//#if MC>=10904
event.setRoll(roll);
//$$ event.setRoll(roll);
//#else
//$$ event.roll = roll;
//#endif
}
}
//$$ }
//$$ }
//#endif
//#endif
private boolean heldItemTooltipsWasTrue;
//#if MC>=11400
//$$ // FIXME fabric
// FIXME fabric
//#else
@SubscribeEvent
public void preRenderGameOverlay(RenderGameOverlayEvent.Pre event) {
switch (MCVer.getType(event)) {
case ALL:
heldItemTooltipsWasTrue = mc.gameSettings.heldItemTooltips;
mc.gameSettings.heldItemTooltips = false;
break;
case ARMOR:
case HEALTH:
case FOOD:
case AIR:
case HOTBAR:
case EXPERIENCE:
case HEALTHMOUNT:
case JUMPBAR:
//$$ @SubscribeEvent
//$$ public void preRenderGameOverlay(RenderGameOverlayEvent.Pre event) {
//$$ switch (MCVer.getType(event)) {
//$$ case ALL:
//$$ heldItemTooltipsWasTrue = mc.gameSettings.heldItemTooltips;
//$$ mc.gameSettings.heldItemTooltips = false;
//$$ break;
//$$ case ARMOR:
//$$ case HEALTH:
//$$ case FOOD:
//$$ case AIR:
//$$ case HOTBAR:
//$$ case EXPERIENCE:
//$$ case HEALTHMOUNT:
//$$ case JUMPBAR:
//#if MC>=10904
case POTION_ICONS:
//$$ case POTION_ICONS:
//#endif
event.setCanceled(true);
break;
case HELMET:
case PORTAL:
case CROSSHAIRS:
case BOSSHEALTH:
//$$ event.setCanceled(true);
//$$ break;
//$$ case HELMET:
//$$ case PORTAL:
//$$ case CROSSHAIRS:
//$$ case BOSSHEALTH:
//#if MC>=10904
case BOSSINFO:
case SUBTITLES:
//$$ case BOSSINFO:
//$$ case SUBTITLES:
//#endif
case TEXT:
case CHAT:
case PLAYER_LIST:
case DEBUG:
break;
}
}
@SubscribeEvent
public void postRenderGameOverlay(RenderGameOverlayEvent.Post event) {
if (MCVer.getType(event) != RenderGameOverlayEvent.ElementType.ALL) return;
mc.gameSettings.heldItemTooltips = heldItemTooltipsWasTrue;
}
//$$ case TEXT:
//$$ case CHAT:
//$$ case PLAYER_LIST:
//$$ case DEBUG:
//$$ break;
//$$ }
//$$ }
//$$
//$$ @SubscribeEvent
//$$ public void postRenderGameOverlay(RenderGameOverlayEvent.Post event) {
//$$ if (MCVer.getType(event) != RenderGameOverlayEvent.ElementType.ALL) return;
//$$ mc.gameSettings.heldItemTooltips = heldItemTooltipsWasTrue;
//$$ }
//#endif
}
}