Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)

This commit is contained in:
Jonas Herzig
2019-05-10 14:09:22 +02:00
parent 7f7d33def8
commit 7cbf7f7c94
183 changed files with 3250 additions and 3250 deletions

View File

@@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
//#if MC>=10800
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraft.client.render.Frustum;
//#else
//$$ import net.minecraft.client.renderer.culling.Frustrum;
//#endif
@@ -19,9 +19,9 @@ import net.minecraft.client.renderer.culling.Frustum;
//$$ @Mixin(Frustrum.class)
//#endif
public abstract class MixinFrustum {
@Inject(method = "isBoxInFrustum", at = @At("HEAD"), cancellable = true)
public void isBoxInFrustum(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, CallbackInfoReturnable<Boolean> ci) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MCVer.getMinecraft().entityRenderer).replayModRender_getHandler();
@Inject(method = "intersects", at = @At("HEAD"), cancellable = true)
public void intersects(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, CallbackInfoReturnable<Boolean> ci) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MCVer.getMinecraft().gameRenderer).replayModRender_getHandler();
if (handler != null && handler.omnidirectional && handler.data == null) {
// Normally the camera is always facing the direction of the omnidirectional image face that is currently
// getting rendered. With ODS however, the camera is always facing forwards and the turning happens in the